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2010-07-14
, 15:47
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#682
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That's weird, I've been using apt-get upgrade with devel enabled for months and nothing major happened. Oh well haha.
Lol got it now. Not sure of any qualitative tests I can do to see performance increase... but what the hey.
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2010-07-14
, 16:21
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#683
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The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-14
, 17:32
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#684
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2010-07-14
, 20:11
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#685
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http://depot.javispedro.com/nit/64/pa64-v1.so
A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game.
To me it sounds as bad as the original one.
This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...).
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2010-07-14
, 20:16
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Posts: 436 |
Thanked: 406 times |
Joined on Jan 2010
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#686
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2010-07-14
, 20:29
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#687
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/media/mmc1/ROMS/N64/Mario Kart 64 $ mupen64plus --nogui Mario\ Kart\ 64\ \(U\)\ \[!\].z64 __ __ __ _ _ ____ _ | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___ | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __| | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \ |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/ |_| http://code.google.com/p/mupen64plus/ Version 1.5-development Config Dir: /home/user/.mupen64plus/ Install Dir: /usr/share/mupen64plus/ Plugin Dir: /usr/lib/mupen64plus Compression: Uncompressed Imagetype: .z64 (native) Rom size: 12582912 bytes (or 12 Mb or 96 Megabits) MD5: 3A67D9986F54EB282924FCA4CD5F6DFF 80 37 12 40 ClockRate = f Version: 1446 CRC: 3e5055b6 2e92da52 Name: MARIOKART64 Manufacturer: Nintendo Cartridge_ID: 544b Country: USA PC = 80000400 EEPROM type: 0 init timer! [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf [blight's SDL input plugin]: Couldn't open device file '/dev/input/event4' for rumble support. [blight's SDL input plugin]: version 0.0.10 initialized. memory initialized [gles2n64]: Initializing SDL video subsystem... [gles2n64]: Error initializing SDL GLES: EGL failed to initialize: EGL_BAD_ALLOC [JttL's SDL Audio plugin] version 1.5-development initalizing. [JttL's SDL Audio plugin] Initializing SDL audio subsystem... [JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes. /dev/mixer: : No such file or directory READ SCREEN! Starting r4300 emulator R4300 Core mode: Dynamic Recompiler Init new dynarec /dev/mixer: : No such file or directory UCODE CRC=0xffffffff UCODE STRING=RSP Gfx ucode F3DEX 0.95 Yoshitaka Yasumoto Nintendo. glN64: Warning - unknown ucode!!! fps = 0.200000 fps = 0.400000 fps = 4.000000 fps = 7.800000 fps = 14.000000 fps = 20.000000 fps = 25.800001 fps = 28.200001 fps = 30.400000
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2010-07-14
, 20:43
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Posts: 145 |
Thanked: 25 times |
Joined on Jan 2010
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#688
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2010-07-14
, 20:55
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Posts: 146 |
Thanked: 54 times |
Joined on Apr 2010
@ Switzerland
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#689
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Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.
Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me
I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.
Any help would be appreciated.
The Following User Says Thank You to slartibartfass For This Useful Post: | ||
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2010-07-14
, 22:38
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Posts: 29 |
Thanked: 5 times |
Joined on Jun 2010
@ Brighton UK
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#690
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Did you try and actually play SSB? If you did you'd find as soon as you hit someone the emulator would crash. Also in both PAL and NTSC for me the actual 3D characters in game had and still have.. no eyes :P
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
Thread Tools | |
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First thing I noticed was 1080 Snowboarding was REALLY slow. Second thing I noticed was they've renamed frameskip to frame render... to be politically correct. Third thing I noticed is 1080 hasn't improved a lot... but I've never been the type to pick up slight speed changes.