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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#681
Originally Posted by javispedro View Post
Touché


The plugin is in -devel but the updated version of the emu isn't, so you can only update with apt-get install (NEVER do apt-get upgrade with -devel enabled). I will upload the emu "soon", hopefully.
Lol got it now. Not sure of any qualitative tests I can do to see performance increase... but what the hey. Also you'll probably be stuck without an answer on that thread for a while, as most sensible Aussies are in bed by now :P

First thing I noticed was 1080 Snowboarding was REALLY slow. Second thing I noticed was they've renamed frameskip to frame render... to be politically correct. Third thing I noticed is 1080 hasn't improved a lot... but I've never been the type to pick up slight speed changes.
 
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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#682
Originally Posted by nax3000 View Post
That's weird, I've been using apt-get upgrade with devel enabled for months and nothing major happened. Oh well haha.
Devel is basically unrestricted, and "upgrade" with get all kinds of packages from it. We have deleted packages that would cause reboot loops in the past, so you have been warned.

Originally Posted by nax3000 View Post
do you recommend waiting for the entire emu update to arrive to devel?
Yep

Originally Posted by IzzehO View Post
Lol got it now. Not sure of any qualitative tests I can do to see performance increase... but what the hey.
Mario 64 is indeed a bit faster for me.

Originally Posted by IzzehO View Post
Also you'll probably be stuck without an answer on that thread for a while, as most sensible Aussies are in bed by now :P
Well, since I will have to change the defaults, any other suggestions about gles2n64 defaults to change?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#683
Originally Posted by javispedro View Post
Well, since I will have to change the defaults, any other suggestions about gles2n64 defaults to change?
frame render to 2 and still keep frame buffer disabled in my opinion.
 

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Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#684
http://depot.javispedro.com/nit/64/pa64.so

A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game.
To me it sounds as bad as the original one.

This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...).

EDIT: Mostly useless, same effect can be obtained by just setting the LOW_BUFFER_LOAD_LEVEL and HIGH_BUFFER_LOAD_LEVEL to ridiculously high values...

Last edited by javispedro; 2010-07-16 at 00:43.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#685
Originally Posted by javispedro View Post
http://depot.javispedro.com/nit/64/pa64-v1.so

A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game.
To me it sounds as bad as the original one.

This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...).
It's a bit better. Thing is, it sounds perfect in areas where the framerate is high but it cuts off every second where the framerate goes down. Unsurprisingly, the framerate drops with this enabled. I'm thinking that if we manage to up the framerate this would be perfect.

Tested this with Mario 64 btw.
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Last edited by nax3000; 2011-03-18 at 13:27.
 
Posts: 436 | Thanked: 406 times | Joined on Jan 2010
#686
Maybe sound is trying to stay in synch with frame rate? I dunno ._.
 
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#687
Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.

Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me

Code:
/media/mmc1/ROMS/N64/Mario Kart 64 $ mupen64plus --nogui Mario\ Kart\ 64\ \(U\)\ \[!\].z64
 __  __                         __   _  _   ____  _
|  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \
|_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/
             |_|         http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir:  /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir:  /usr/lib/mupen64plus

Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
MD5: 3A67D9986F54EB282924FCA4CD5F6DFF
80 37 12 40
ClockRate = f
Version: 1446
CRC: 3e5055b6 2e92da52
Name: MARIOKART64
Manufacturer: Nintendo
Cartridge_ID: 544b
Country: USA
PC = 80000400
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: Couldn't open device file '/dev/input/event4' for rumble support.
[blight's SDL input plugin]: version 0.0.10 initialized.
memory initialized
[gles2n64]: Initializing SDL video subsystem...
[gles2n64]: Error initializing SDL GLES: EGL failed to initialize: EGL_BAD_ALLOC
[JttL's SDL Audio plugin] version 1.5-development initalizing.
[JttL's SDL Audio plugin] Initializing SDL audio subsystem...
[JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
/dev/mixer: : No such file or directory
READ SCREEN!
Starting r4300 emulator
R4300 Core mode: Dynamic Recompiler
Init new dynarec
/dev/mixer: : No such file or directory
UCODE CRC=0xffffffff
UCODE STRING=RSP Gfx ucode F3DEX         0.95 Yoshitaka Yasumoto Nintendo.
glN64: Warning - unknown ucode!!!
fps = 0.200000
fps = 0.400000
fps = 4.000000
fps = 7.800000
fps = 14.000000
fps = 20.000000
fps = 25.800001
fps = 28.200001
fps = 30.400000
I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.

Any help would be appreciated.
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Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#688
PS3 controller support/mapping fix will be a great update...
 
Posts: 146 | Thanked: 54 times | Joined on Apr 2010 @ Switzerland
#689
Originally Posted by Bratag View Post
Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.

Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me



I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.

Any help would be appreciated.
I had exactly the same problem, but after rebooting it worked for me.
 

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Posts: 29 | Thanked: 5 times | Joined on Jun 2010 @ Brighton UK
#690
Originally Posted by IzzehO View Post
Did you try and actually play SSB? If you did you'd find as soon as you hit someone the emulator would crash. Also in both PAL and NTSC for me the actual 3D characters in game had and still have.. no eyes :P
Ahh yes, sorry my bad.

I see what you mean now. Was using DK who does have eyes and when the emu crashed I assumed it was just at random. Restarted and played through bonus levels which worked fine so thought all was good. Seems I should have been more thorough.
 
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