Notices


Reply
Thread Tools
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#61
Sharing the buildengine with Shadow Warrior made me release this change for Duke first. Made the aiming with stylus a whole lot easier. Get it from the first post while it's hot.
 

The Following 2 Users Say Thank You to ukki For This Useful Post:
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#62
Using relative mouse positioning is much better. Thank you ukki! This game rocks!

Any chance you can get music working using timidity like the Metaview Palm port? No biggie, but since you're now deep in the code just thought I'd ask.
 
tobiasj's Avatar
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
#63
Is anyone else having a problem with the latest version having the sound out of sync with the 'action' ? I didn't have a problem till I installed 1.5-3 now the sounds are all about .5 second after the animation it should sync with and multiple gun shots register as one..

Maybe it's just me...

-John
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#64
Originally Posted by tobiasj View Post
Is anyone else having a problem with the latest version having the sound out of sync with the 'action' ? I didn't have a problem till I installed 1.5-3 now the sounds are all about .5 second after the animation it should sync with and multiple gun shots register as one..

Maybe it's just me...

-John
Maybe it's the lower MixRate, try setting MixRate = 44100 in the config and see if that helps. If it does, I'll change it in the package and update.

Also I think lowering the resolution down to something like 640x400 makes the game a bit smoother and nicer to aim.
 

The Following 2 Users Say Thank You to ukki For This Useful Post:
tobiasj's Avatar
Posts: 241 | Thanked: 74 times | Joined on Jul 2007
#65
Originally Posted by ukki View Post
Maybe it's the lower MixRate, try setting MixRate = 44100 in the config and see if that helps. If it does, I'll change it in the package and update.

Also I think lowering the resolution down to something like 640x400 makes the game a bit smoother and nicer to aim.
That does seem to have taken care of it, at least for me. Thanks for the tip.

-John
 
icebox's Avatar
Posts: 282 | Thanked: 120 times | Joined on Nov 2007
#66
thank you very much ...

now, how do I type dnkroz on my n800 ?
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#67
Originally Posted by icebox View Post
thank you very much ...

now, how do I type dnkroz on my n800 ?
Haha you've got to pay for that privilege...it's called iGo!
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#68
Originally Posted by ukki View Post
Maybe it's the lower MixRate, try setting MixRate = 44100 in the config and see if that helps. If it does, I'll change it in the package and update.
If a game uses a sound buffer of N samples, and plays back with frequency M Hertz, then the sound delay D in seconds will be given by
D = N / M. So if the game doesn't scale buffersize by the mixer frequency (and looking at the code, i don't think it does), halving the MixRate will double the sound delay. I expect that changing this

multivc.h:#define MixBufferSize 256

to something liike

multivc.h:#define MixBufferSize (int)(256 * MixRate / 44100)

would solve the problem.

Last edited by ArnimS; 2008-03-04 at 09:04.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#69
Enabled pixel doubling for 400x240 resolution, but it's not enabled on default. If you want it, just change to that resolution in your config. Gives better fullscreen framerate.
 

The Following User Says Thank You to ukki For This Useful Post:
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#70
Well you know I like this change. Great stuff! Now we need that "3rd menu" like Shadow Warrior.
 
Reply

Thread Tools

 
Forum Jump


All times are GMT. The time now is 12:54.