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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#61
Just to mention that Chrono Trigger is playable at good speed
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

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Posts: 4,556 | Thanked: 1,624 times | Joined on Dec 2007
#62
aww, super mario rpg doesn't seem to work.
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#63
BOY THANK YOU! YOU'RE A TABLET DEMIGOD! i shall worship you... you gave my n800 the thing it has missing!
 
Posts: 91 | Thanked: 65 times | Joined on Feb 2009
#64
thanks , this is great


is it possible to use the same screen input as in ines ? with if possible a simple drawing to show the virtual buttons ?
 
Posts: 4 | Thanked: 0 times | Joined on Jun 2009
#65
A few issues.

1) How do you get sound to work
2) How do you close the program?

Other than that, this is quite awesome.
 
Posts: 4 | Thanked: 0 times | Joined on Jun 2009
#66
Nevermind, something in my N810 just clicked. It works perfectly now!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#67
Originally Posted by Laughing Man View Post
aww, super mario rpg doesn't seem to work.
Known. The next version will have Yoshi's Island and some SuperFX games working (this was easy, just fixed a crash), but SA-1 games (Super Mario RPG) will be a harder.


Originally Posted by karatchov View Post
is it possible to use the same screen input as in ines ?
Not exactly the same, but a similar one. Check Tools->Options... and set "Touchscreen + physical keys" Input.

Originally Posted by karatchov View Post
with if possible a simple drawing to show the virtual buttons ?
Nope (I used to draw opaque red boxes which are of course awful).

Originally Posted by TylerMcWilliam View Post
1) How do you get sound to work
Usually, enabling audio and disabling speed hacks should make it work. If not, file a bug (I know it's not the case).
Originally Posted by TylerMcWilliam View Post
2) How do you close the program?
With the "back" key, or the "Fullscreen" key.

Thank you for feedback!
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#68
Wow! This emu has quite a bit of kick to it!

I wasn't expecting it to be this awesome!

Anyway, I'm not getting the same results like everyone else on my end.

None of the hardware keys on my N800 do anything and I can't open up the menu either.

This is what I'm seeing from the command line:

[1|user@Nokia-N800-43-7|~]drnoksnes /media/mmc1/SNES/Kirby.smc
Cannot open config file /home/user/apps/DrNokSnes.txt
Video: 256x239 (720x420 output), 16 bits per pixel, windowed
Audio: 22050 Hz, 2 channels, 16 bits, 512 samples in buffer
Input: 1 joypad, keyboard only
ROM: /media/mmc1/SNES/Kirby.smc
Found ROM file header (and ignored it).
"Vimm's Lair: vimm.net" [bad checksum] LoROM, 8Mbits, Type: ROM+RAM+BAT, Mode: 20, TV: NTSC, S-RAM: 8Kb, ROMId: CG Company: 01
SRAM: /media/mmc1/SNES/Kirby.srm
Hacks: disabled
[1|user@Nokia-N800-43-7|~]
For some reason, I don't have the config file in /home/user/apps/DrNokSnes.txt

Any suggestions?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#69
Originally Posted by Addison View Post
Any suggestions?
Are you launching the GUI? The cmd line version is there for testing, and by default inoperative (no default set of key mappings).

The "DrNokSnes" item should be in the applications menu.
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#70
Hey Javis!

In Xterm, all I'm typing is this:
drnoksnes /media/mmc1/SNES/Kirby.smc

If I run DrNokSnes from the application menu, which is where it got installed to, nothing happens.
 

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