Notices


Reply
Thread Tools
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#61
amazing! I go away for a week and we almost have a new, fater, better GBA emu!

Nice work everyone!
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#62
Frameskip is included 0-99. When scaler be sone I will release it with or without sound. Be patient please.
 

The Following 4 Users Say Thank You to Figa For This Useful Post:
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#63
Im patient....









hurry!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(just joking sir, i know these things take time)
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#64
Originally Posted by pantera1989 View Post
Please do add a frameskip feature. It's one of the things missing with VGBA. Some games are better played a 10-1000x speeds (like pokemon which is boring as hell walking slowly).
If the emu can run games at full speed, even at frameskip 0 it'll be fast. Although the option would be nice.

Figa: IMO you should take your time and release the app with good audio.
 
Posts: 75 | Thanked: 12 times | Joined on Jul 2010 @ Finland
#65
Originally Posted by nax3000 View Post
If the emu can run games at full speed, even at frameskip 0 it'll be fast. Although the option would be nice.

Figa: IMO you should take your time and release the app with good audio.
Pokemon itself is a really slow to play, at least for me sometimes...
__________________
d(^_^)b
 
Posts: 296 | Thanked: 47 times | Joined on Oct 2009
#66
Ooo, great progression Now someone else port a good NES emulator and we're done! ^.^
 
Posts: 161 | Thanked: 43 times | Joined on Apr 2010 @ Worcester
#67
Originally Posted by nax3000 View Post
If the emu can run games at full speed, even at frameskip 0 it'll be fast. Although the option would be nice.

Figa: IMO you should take your time and release the app with good audio.
Nah, I'm a RERO advocate, releasing a working emu now would enable user feedback. Sound can be in a future update.
 

The Following User Says Thank You to devensega For This Useful Post:
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#68
i actually agree with devensaga.
not all bugs will be apparent only you as a tester.
you can eithe recruit some testers or release an unstable build to the public. you can take all the help you will need by then..
 
Posts: 75 | Thanked: 12 times | Joined on Jul 2010 @ Finland
#69
Any progress?

Cant wait this to be done already, was so disappointed when realized MegaMan Zero doesnt work VGBA.

Keep up the good work Figa!
__________________
d(^_^)b
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#70
Some news for you guys. SW scaler is done. I know it is unuseful for real playing, but for future devices It will be base. (On N900 12FPS Frameskip = 0, with frameskip 4 is playable all @ 850MHz) Sound is better, but no good. Can somebody compare sound from gpsp for psp or wiz against no$gba ? I havenīt devices for it. I am waiting for help from javispedro. I have problems with his great SDL_haa (I know problem is between keyboard and chair ) When haa scaler be done I will release it, probably without good sound in all games.
 

The Following 10 Users Say Thank You to Figa For This Useful Post:
Reply

Thread Tools

 
Forum Jump


All times are GMT. The time now is 20:29.