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2012-05-10
, 08:15
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#61
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2012-05-15
, 23:15
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#62
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2012-05-16
, 06:27
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#63
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The Following User Says Thank You to AapoRantalainen For This Useful Post: | ||
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2012-05-16
, 06:47
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#64
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2012-05-16
, 09:23
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#65
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The Following User Says Thank You to misiak For This Useful Post: | ||
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2012-05-16
, 11:51
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#66
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2012-05-16
, 11:59
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#67
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I created new virtualbox image and installed new scratchbox (fremantle-armel target).
Enabled extras-devel and nokia-binaries.
apt-get source lincity-ng
apt-get build-dep lincity-ng
fakeroot dpkg-buildpackage
-> game with working GLES.
So it is not about missing libraries during compile time.
The Following 2 Users Say Thank You to misiak For This Useful Post: | ||
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2012-05-16
, 14:28
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#68
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This may sound stupid, but can we be sure that even clean sdk in scratchbox has EXACTLY THE SAME versions of toolchain elements as autobuilder?
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2012-05-16
, 15:51
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#69
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I guess this is exactly our issue, autobuilder is not same than fresh scratchbox.
As lincity-sources have 'configure.ac' and 'autogen.sh' error could be in hand tuned 'configure'.
The Following 2 Users Say Thank You to misiak For This Useful Post: | ||
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2012-08-20
, 21:30
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#70
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The Following 2 Users Say Thank You to Estel For This Useful Post: | ||