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#61
Originally Posted by ranbaxy View Post
Aka spammer
Nah AMD has exclusive use to that title
 
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#62
http://www.theverge.com/2013/1/9/385...hone-prototype
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#63
Originally Posted by thedead1440 View Post
Nah AMD has exclusive use to that title
I soooooooooooooooooooooo predicted that comment!
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Originally Posted by Dave999
I will vote AMD for president next time if I'm having any shares during next meeting.


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#64


Originally Posted by AMD View Post
I soooooooooooooooooooooo predicted that comment!
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#65
please move the more important talk about titles to the countdown thread.

This is about CES?

Regards
Dave999 aka serial thread derailer and the future King of TMO!
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Last edited by Dave999; 2013-01-10 at 10:02.
 
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#66
Razer Edge becomes reality at CES

Gaming hardware usually takes a backseat at CES, but this year seems to be an exception. We've already seen Nvidia's blockbuster Project Shield handheld Android/PC game streaming device. Today Razer announced the Edge PC gaming tablet, and we took a good long look at and played with it along with Razer CEO Min-Liang Tan at this year's CES.

Razer teased the tablet at last year's CES under the code name Project Fiona. The company then conducted a crowd-sourcing campaign in which gamers provided Razer with feedback about the specs they'd like to see in a mobile PC gaming device.
Razer Edge brings full PC gaming to a versatile tablet (pictures)

It’s an innovative approach, but the result is what you could probably guess anyway: the Edge splits the difference between hard-core gaming PCs and tablets with a full-fledged Windows 8 tablet running an Intel Core i5 or i7 processor and Nvidia GeForce GT640M LE graphics. It looks...well, it looks like a tablet. But, under the hood, it has the guts of a high-powered gaming ultrabook.



If the specs are perhaps predictable, it's the accessories that help it stand out.

The accessories help the Edge transform into a few different modes: a handheld dual-controller case looks nearly identical to the Project Fiona images shown last year. It adds gaming console-like buttons and sticks and makes the Edge a large gaming handheld, of a sort.



There's also a dock that offers external HDMI and USB connectors to plug into a TV and add additional Xbox 360-like controllers, for two-player simultaneous gaming. You can use the dock with a larger-screen monitor or TV, or as a standalone device.



A keyboard accessory turns the Edge into a little gaming hybrid device, and both the keyboard and the game pad accessories support a removable battery that doubles the life of the Edge. You will likely want an extra battery, too. Without it, Razer estimates the Edge has 2 hours of power during general tablet use, and around 1 hour when you're playing games, but an extended 40-watt battery will take gaming use up to 2-4 hours, or around 8 hours for less graphics-intensive tablet use.

The Edge costs $999 in its base configuration with a Core i5 chip, 4GB of RAM, and a 64GB solid-state hard drive. That's in the same ballpark as other Windows 8 tablets like Microsoft's forthcoming Surface Pro.

The $1,299 Edge Pro model will get a bump to Core i7, 8GB of memory, and either a 128GB or 256GB SSD. A $1,499 bundle includes the game pad case. Both models are available for purchase today from online retailers and Razer's own Web site, but will be available starting Q1 of 2013.



The Razer Edge, along with Nvidia's Project Shield, signals a strategy shift from companies with strong ties to PC gaming due to an increasingly portable consumer computer landscape. Whether gamers of any variety want these devices is an open question, but we expect they won't be the last to tempt PC gamers away from the desktop. The best news about the Razer Edge is that it's ready to go: all its modes feel weirdly practical, avoiding the challenges that the touch-screen Switchblade UI continues to pose for Razer's Blade gaming laptop. And, especially compared with the Blade, its price isn't too high. As a demonstration of the evolution of the PC and PC gaming, the Edge succeeds.
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#67
YotaPhone: An LCD, e-ink Android mashup

It sounds like a bad "Star Wars" pun, but the YotaPhone, a spinoff from a company responsible for making LTE routers and modems, is bringing a whole lot of Android innovation to a crowded field. In fact, it's the most interesting smartphone I've seen here at CES, and this is only the first device prototype out of a planned total of three before launch.

Here's the take-away, plain and simple: YotaPhone is a high-end Android 4.1 Jelly Bean smartphone with an e-ink display on the back. Why? It's all about battery savings. E-ink conserves more resources than color HD displays, so if you're just reading a long article or a book, use the low-power e-ink side, and when you're ready to watch a TV show or swipe through a photo gallery, flip the phone around to use LCD.

There are two ways to get content onto the back display. The first is to simply mirror what's on the screen by swiping down with a two-fingered gesture (check the video above for a demo.) That will give you a static image of a map, for instance, or a shopping list.

The second way to program YotaPhone's e-ink display is to use apps built for that specific purpose. Yota starts out with a few, like an RSS reader, an alarm clock, and Twitter, but plans to open up the SDK so developers can create their own compatible software. Transferring data with these apps was seamless over a strong Wi-Fi connection, just by tapping an onscreen control.

Yota Device's CEO, Vladislav Martynov, pointed out a few other uses as well. You can keep notifications nearby so you don't miss any news, customize with a photo, and it's outdoor reading-ready.

Now I don't know that I buy the customization angle since the e-ink screen looks like someone slapped a boring grayscale sticker on the back of a smartphone and blacks and whites aren't sharply contrasted or defined...but you get the idea.

New stuff
An e-ink b-side isn't the YotaPhone's only new trick. It also overturns capacitive navigation buttons and instead adopts a Web OS-style gesture navigation, where half a swipe across the bottom takes you back, a full swipe takes you home, and a long press in the center brings up recent applications.

Gesture controls also inform navigation on the e-ink side of things, but less successfully. Swiping and tapping navigate around, but the 4.3-inch e-ink display (200dpi) isn't touch-sensitive itself, which just makes navigation slow and clunky. Since it's still early days, I hope the Yota team comes up with a better system here.

Even though Corning just announced Gorilla Glass 3 days before CES, the YotaPhone prototype already has it, and then some. Yota actually got Corning to make them a curved "3D" glass for the e-ink side, which helps improve readability. As a result, the back of the thick-around-the-middle YotaPhone is slightly curved.



The front of the phone also uses Gorilla Glass 3 to protect its 4.3-inch 1,280x820p HD LCD display.

A final, smaller point of interest is the SIM card slot, which also doubles as power button. CEO Martynov says the company wanted to reduce the number of holes and buttons.

Other features
Qualcomm's 1.5GHz dual-core Snapdragon S4 Plus (MSM8960) chip, 4G LTE, and NFC are all onboard. It also features a 12-megapixel camera with 1080p HD video support, and a front-facing 1.3-megapixel camera with 720p support. There will be two storage capacities: 32GB and 64GB, with 2GB RAM -- but no expandable memory.

The YotaPhone prototype weighs 4.9 ounces and is about 0.4 inch thick.

Problems
In addition to some weirdness with interacting with the content on the e-ink display, as the looks of the screen itself, there are other problem areas that YotaPhone will need to address as it completes the development cycle.

My fingers kept hitting the back of the phone as I held it, activating things I didn't want to see. A locking mechanism would be helpful here, either in terms of hardware or a simple onscreen control.

I'm also still a little dubious about the convenience of flipping the phone over at intervals to use first one side and then another -- even though one use case is to use the e-ink side when you're on the phone's final battery legs. For me, at least, chargers are nearby, I become loathe to switch up what I'm doing, and I can't see myself wanting to leave the comforts of a rich, colorful screen to gaze upon an image that reminds me of an old, faded newspaper.

Then there's the fact that dual screens have a way of sounding better than they really are. Yota CEO Martynov emphasizes that YotaPhone's concept is totally different from the usual idea of a second screen or ticker, but one of the main reasons those phones have failed is because they're just a little too odd or take a little too much work to use.

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#68
Impecca's tablet friendly Bluetooth bamboo keyboard



At CES, some of the fun is going around trying to find interesting smaller items. In that vein, I came across this compact Bluetooth keyboard made of mostly biodegradable bamboo from Impecca.

The company also makes standard sized bamboo keyboards and mice, but this one's geared toward tablet owners and its keys have a nice smooth feel. An Impecca rep said those keys have a finish that prevents them from looking worn over time (since I haven't used one for more than a few seconds I can't verify that).

The new keyboard should be shipping soon and carries a retail price of $99.
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#69
Solve math problems by writing on your screen with MyScript Calculator



MyScript Calculator is an app for both iOS and Android that lets you perform mathematical operations with freehand writing of expressions on your touch screen. This app won the Mobile App Showdown award at CES 2013 and after some time spent using it, it's easy to see why.

The simple-looking interface mimics the look of graph paper. In the top right of the screen you have buttons for undo and redo, and a trash can for when you want to clear the screen completely. In the upper left you can open a menu where you can access the settings with options for setting the number of decimal points the app displays, switching to left-handed input, and other things. But it also has an interesting setting called palm rejection; when turned on, the app will ignore the part of the hand that touches the screen, useful for those who naturally rest their hand on the writing surface when drawing numbers with a stylus.

Perfect for math students or anyone who wants to make a quick calculation, MyScript Calculator converts hand-written numbers and symbols into clear notation before your eyes, then shows you the solution to a math expression instantaneously. Not only can you add, subtract, multiply, and divide; you also can solve trigonometric functions by writing sin, cos, tan, and the degree of the angle on the screen. The app supports surprisingly complex expressions, letting you add exponents, draw the radical symbol for square roots, draw a line to divide by another number, and so on. You can continue to add to each mathematical expression or erase parts of it until you get it exactly right.

The app also lets you solve for variables using a question mark. This means you could write "6 (6+1) + ? = 50" and MyScript Calculator will replace the question mark with the correct answer automatically.

In my initial testing of this app, I was amazed at how well it understood and converted free handwriting, but once I tried more complex expressions, I was blown away by just how powerful it really is.

MyScript Calculator is free at the app store and is great for when you want to perform quick calculations and would even be useful for students wanting to find the solutions to more complex problems.
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#70
OMG I want one!

iPotty... I hope they expand in to making these for adults




And add a cup holder


blurb

http://www.telegraph.co.uk/technolog...announced.html

CTA Digital say they hope the iPotty will help with toilet training by allowing children to watch videos or play games on their iPads while using the toilet. The iPotty comes with a clip-on cover to transform the potty for a child to use as a seat and a cover to protect the iPad from damage (iPad not included), it is expected to retail for £25 when it goes on sale in March.
In the run-up to Christmas it was reported that many children as young as three would be receiving iPads and other tablet devices for Christmas, as toy manufacturers struggled to gain children's interest.
CTA Digital product specialist Camilo Gallardo said: "It's novel to a lot of people but we've gotten great feedback from parents who think it'd be great for training."
The company highlights the number of iPad apps available for young children to use alongside the iPotty.
Despite Apple's minimum age rating on the App Store of 4+ many toilet training apps, including Oceanhouse Media's Once Upon a Potty, have their own lower recommended age range of 1-4 years.
 
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