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coderus's Avatar
Posts: 6,436 | Thanked: 12,701 times | Joined on Nov 2011 @ Ängelholm, Sweden
#751
@Blimer this module isnt finished yet and crashing game every time, why you need it now?
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Posts: 83 | Thanked: 33 times | Joined on Aug 2012 @ Poland/Polska
#752
aaaa. No i think the module is ready to use
 
B-RUNO's Avatar
Posts: 124 | Thanked: 125 times | Joined on Sep 2010
#753
Originally Posted by Blimer View Post
aaaa. No i think the module is ready to use
Here you have it then!!
Enjoy
Attached Files
File Type: gz cuttherope.apkenv.so.tar.gz (20.0 KB, 168 views)
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Last edited by B-RUNO; 2012-12-27 at 22:48.
 
Posts: 83 | Thanked: 33 times | Joined on Aug 2012 @ Poland/Polska
#754
hehe. Not work. Segmentation fault
 
coderus's Avatar
Posts: 6,436 | Thanked: 12,701 times | Joined on Nov 2011 @ Ängelholm, Sweden
#755
@Blimer, lol
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#756
?? Somethink wrong ??
 
coderus's Avatar
Posts: 6,436 | Thanked: 12,701 times | Joined on Nov 2011 @ Ängelholm, Sweden
#757
i just said its not finished.
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#758
I've tried some games and the result are explained below


apparatus
and
Roll_in_the_Hole


HTML Code:
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    Java_com_badlogic_gdx_physics_box2d_World_jniCreateLineJoint
    Java_com_badlogic_gdx_physics_box2d_World_jniCreateGearJoint
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    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniGetMotorSpeed
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    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniSetMaxMotorForce
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    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniGetLowerLimit
    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniEnableLimit
    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniIsLimitEnabled
    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniGetJointSpeed
    Java_com_badlogic_gdx_physics_box2d_joints_LineJoint_jniGetJointTranslation
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniGetDampingRatio
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniSetDampingRatio
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniGetFrequency
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    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniGetMaxForce
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniSetMaxForce
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniGetTarget
    Java_com_badlogic_gdx_physics_box2d_joints_MouseJoint_jniSetTarget
    Java_com_badlogic_gdx_physics_box2d_joints_PrismaticJoint_jniGetMotorSpeed
    Java_com_badlogic_gdx_physics_box2d_joints_PrismaticJoint_jniGetMotorForce
    Java_com_badlogic_gdx_physics_box2d_joints_PrismaticJoint_jniSetMaxMotorForce
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    Java_com_badlogic_gdx_physics_box2d_joints_PrismaticJoint_jniGetLowerLimit
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    Java_com_badlogic_gdx_physics_box2d_joints_RevoluteJoint_jniGetMotorSpeed
    Java_com_badlogic_gdx_physics_box2d_joints_RevoluteJoint_jniGetMotorTorque
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    Java_com_badlogic_gdx_physics_box2d_joints_RevoluteJoint_jniGetJointAngle
    Java_com_badlogic_gdx_audio_analysis_KissFFT_getRealPart
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    Java_com_badlogic_gdx_audio_analysis_KissFFT_create
    Java_com_badlogic_gdx_audio_io_VorbisDecoder_getNumChannels
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    Java_com_badlogic_gdx_audio_io_VorbisDecoder_closeFile
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    Java_com_badlogic_gdx_audio_io_VorbisDecoder_readSamples
    Java_com_badlogic_gdx_audio_io_VorbisDecoder_openFile
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_setScale
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_setBlend
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_drawPixmap
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_fillCircle
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_fillRect
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_drawCircle
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_drawRect
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_drawLine
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_getPixel
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_setPixel
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_clear
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_free
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_newPixmap
    Java_com_badlogic_gdx_graphics_g2d_Gdx2DPixmap_load


Herman_the_Hermit
and
tapsonic

HTML Code:
Missing library dependencies.

Canknockdown2
FallingFred
GuerrillaBobTHD
O2Jam28
Shoot-The-Birds


All Given black screen and Loaded module For a long time


HTML Code:
Loaded module: /opt/apkenv/modules/trg2.apkenv.so (64)
Loaded module: /opt/apkenv/modules/worldofgoo.apkenv.so (64)
Loaded module: /opt/apkenv/modules/angrybirds.apkenv.so (64)
Loaded module: /opt/apkenv/modules/fruitninja.apkenv.so (64)
Loaded module: /opt/apkenv/modules/generic.apkenv.so (2)
Using module: /opt/apkenv/modules/generic.apkenv.so
Possible someone made module For it

thanks
 
coderus's Avatar
Posts: 6,436 | Thanked: 12,701 times | Joined on Nov 2011 @ Ängelholm, Sweden
#759
why you trying to launch it if no modules for this games?
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Posts: 224 | Thanked: 132 times | Joined on Jun 2012 @ Cairo ;Egypt
#760
Originally Posted by coderus View Post
why you trying to launch it if no modules for this games?
Because the game Amazing Alex & Amazing Alex HD works without Any modules I test only Maybe I find the game works

Is it possible to Explained in detail in order to allow the largest number of users to try it how to compiles file.c into .So to make modules i use gcc file.c & g++ file.c in worldofgoo.source But there are mistakes

What is the way to make XXX.apkenv.so


I read this

http://www3.ntu.edu.sg/home/ehchua/p.../gcc_make.html

but I need a A practical example

Last edited by amr.fayz; 2012-12-31 at 12:12.
 

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android, emu_layer, new_whazapp, orphanenv, sfdroid, thp ole ole ole, thp's up, y u disobey thp

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