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penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#71
So whos gonna put up the dedicated quake server? We need a place to play other IT's
 
Posts: 25 | Thanked: 0 times | Joined on May 2007 @ Sweden
#72
Wow this was one of the most amzing things I've seen so far, I downloaded the deb, installed it and it worked right away, smooth and with sound and all!

Great! :-D
 
Posts: 1,038 | Thanked: 737 times | Joined on Nov 2005 @ Helsinki
#73
Originally Posted by pipeline View Post
Kontori i suppose i could add another mode.. but sounds like you want dpad button to do nothing? I would get rid of something like pad look (currently the fullsccreen key) ... If you never need to change modes you can edit the bindings in the autoexec.cfg file yourself... and use the menu key for whatever you want.

I'll see if i can stabilize look glitchyness too.
Yeah, basically, once you omit the middle button, you can then use the dpad in the same way as you would for example a nintendo dpad. You can use it in a rocker fashion instead of a move-your-finger-to-press-a-key fashion.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#74
Thanks for the fixes, pipeline! I mostly just let the demos run and watch in amazement

More possible things to do..

- remove the stats display completely so it doesn't break doubling
- remove the 'loading' icon (the inverted pentagram in top center)

I also noticed that q1 runs very smoothly when running in 200x120 window. Might be worthwhile to try a 2x point-scaler in the final SDL render pass. I know 200x120 sounds awful but playing in the window was pretty fun due to the speed.

Most of the time i sit there and watch the demos, and dream about an elder scrolls Arena/Daggerfall or ultima underworld engine based on the q1 renderer

(edit) Amazing mods of quake are possible! Racing games, battle chess, even an RPG? Somebody look into these pleeze...

http://www.quaketerminus.com/addon.htm

(edit) Some RPG 'mods'
http://www.inside3d.com/prydongate/download.html

quakec - modify the game via add-on code
ftp.fu-berlin.de/pc/games/idgames2/quakec

Last edited by ArnimS; 2007-10-05 at 23:24.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#75
Penguinbait : i haven't forgotten about this.. i will look multiplayer/qw this weekend. I would not try it as-is yet.. it hard locks trying to find a server... i will look into code.

Arnim : forgot your using 770 i think.. i'll release a fixed exe this weekend for 770 mouse glitch.. would be nice to 2x scale as you say but dont know about that... who knows. yes the engine is amazing... all credit to john carmack and sdlquake guys.

Last edited by pipeline; 2007-10-05 at 12:34.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#76
I created new packages for all clients/downloads mostly to fix the stylus/mouse glitch.

I looked into multiplayer and found the nokia seems to provide two network adapters... the first is just a loopback and the second just identifies (under quake) as datagram sockettype. So i disabled the searches for games on the loopback adapter and that stops the hard lock but i havent been able to get it to find the glquake server on my desktop... might be a firewall issue so you might want to experiment setting up and trying to connect to your own servers. The latest glquake shows up as version 1.09 which is the same as the sdlquake code version although the actual quake protocol is version 3 so i imagine any 'latest' standard quake servers would be compatible.

Also made minor adjustments to launch scripts to benefit people who run mods. Now you can pass command line variables to sdlquake and sdlquakepxd launch scripts to shorten launching of mods.

---
Yes arnim i have tried a few mods... it takes a while to run through them to get idea of whether they will work on tablet. Like Insomnia seems really good so far but its a little slow on the 800 even with xsp... still great levels though.

BeyondBelief is a mod which plays almost like an expansion pack so far (bright, fast, and gives easy skill option)... i plan on playing that all the way through. If anyone who owns the full game wants to try this out you can download my 'bbelief' game dir from here :
http://wardenclyffetower.com/MaemoFi...ke/bbelief.zip
(unzip into a /quake/bbelief dir and maybe chmod +w on the config files). If you updated to latest installer you have updated launch scripts so you would launch from xterm via :
sdlquakepxd -game bbelief +map bbstart

I'll try out the rpg game next (EDIT) Ok it works but is very clumsy with mouse -pointer- could work but would take alot of config tweaking. For me id rather play 2d rpg.

Last edited by pipeline; 2008-01-02 at 02:27.
 
Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#77
OK, just downloaded the newest version for the 770. Thanx.
It appears more stable. The status display on the bottom is now visibile during game play (unless I'm fullscreen of course) and the stylus tracks very well.
However, it seems slower. I'd say alot slower, but I didn't save the old version, so I can't compare.
Can someone else with a 770 try this? Also, if you can put the previous version up somewhere, I can compare them.
Thanx!
desiv
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#78
Are you running the pixel doubled version? Because the latest version has done nothing to fix the status bar... should be invisible or flickering less window size is maxed out.

If you are running pxl dbl version and want to compare with previous version you'll have to download the zipped executable because i didnt keep the installer for it. It's at :
-removed to avoid confusion-

Last edited by pipeline; 2007-10-06 at 21:34.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#79
good job pipeline, keep it up.
 
Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#80
That's it!
I got it from the front page of this thread, and the only 770 link I found in that message.
And, yes, it says pxd. Never thought of that.
OK, so, is one of those versions, the one for the 770 with the stylus fix but without pixel doubling?
(I'll try the one in the link here to see. Last version I had worked fairly fast, but had the stylus glitch)
Thanx
desiv
p.s. Just thinking. A command line option to trigger the timedemo mode might be usefull...
 
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