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2009-10-10
, 21:26
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#72
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I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)
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2009-10-10
, 22:41
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Posts: 13 |
Thanked: 1 time |
Joined on Oct 2009
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#73
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I'm the developer behind the Quake 3 demo at Maemo Summit yesterday. Currently there are no packages or sources online yet, but I am going to try to get the source onto Garage as soon as possible (takes ~72 hours to register a project.)
Quim already posted some information, and hopefully we'll get the video online soon. I've attached the slides, although they are nowhere near as interesting as the video.
As far as performance goes, I usually cap it to 30 fps due to battery life, but the (currently not very optimized) code can hit between 30-60 fps in some places.
I'm sure a lot of you are looking forward to getting the package and hopefully some of you hacking on the code, too. You do need to have a legal copy of the Quake 3 data files, however, as it would be illegal for me to distribute them.
P.S. Thanks for all the positive comments.
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2009-10-10
, 22:53
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#74
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Any chance of having the cap as an option, if i were playing it it would likely be near a power source such as on a long train.
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2009-10-11
, 05:58
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#75
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The Following User Says Thank You to qole For This Useful Post: | ||
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2009-10-11
, 06:24
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Posts: 488 |
Thanked: 107 times |
Joined on Sep 2009
@ Asgard / Midgard / London
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#76
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2009-10-11
, 06:49
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#77
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The Following User Says Thank You to ysss For This Useful Post: | ||
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2009-10-11
, 07:39
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#78
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The Following User Says Thank You to allnameswereout For This Useful Post: | ||
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2009-10-11
, 07:46
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#79
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The Following User Says Thank You to ysss For This Useful Post: | ||
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2009-10-11
, 07:51
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#80
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Now, UT i do have on my shelf. Unreal, UT Gold and UT2004.
BTW it blows my mind that Q3A can run 30-60 FPS on a PHONE. ROFL