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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#71
Originally Posted by geneven View Post
I would like to look at the game I just played in Miniature.
Old enhancement request, in our backlog:

Chess games logs need to be stored somewhere
https://bugs.maemo.org/show_bug.cgi?id=8142

I will add there more details of what would need to be done to include this feature. Any help planning and doing the actual work is welcome. Not everything is programming, for instance we need to define the UI to browse through games, the actions available when looking at a specific game...

If someone brings the brilliant workflow then I don't expect difficulties from the backend point of view or the UI (although it is still work, but less when it's crystal clear what needs to be done).

Any takers?

Is 23 moves to checkmate a miniature?
Only when a player doesn't do an obvious flop. http://en.wikipedia.org/wiki/Glossary_of_chess#M

Last edited by qgil; 2011-09-26 at 18:01.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#72
Originally Posted by inean View Post
I suspect that the devel files are also distributed on Harmattan version . By the way, Quim, create a fremantle branch on gitorious and i will send patches to it so someone could work on the fremantle port. Right now, a git rebase is enough (Not too much work IMHO)
I rather leave this to mikhas, who should come from holidays one of these days. He is the git & deb master.
 

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Alfred's Avatar
Posts: 855 | Thanked: 612 times | Joined on Oct 2010 @ Germany
#73
Originally Posted by geneven View Post
I would like to look at the game I just played in Miniature. Is 23 moves to checkmate a miniature?

Move geneven FohlenEcho
---- ---------------- ----------------
1. e4 (0:02) e5 (0:02)
2. Bc4 (0:01) Nf6 (0:03)
3. d3 (0:03) Bc5 (0:08)
4. Nf3 (0:01) d6 (0:01)
5. O-O (0:02) O-O (0:01)
6. Nbd2 (0:02) a6 (0:03)
7. c3 (0:03) Qe7 (0:01)
8. Re1 (0:03) Be6 (0:01)
9. Bxe6 (0:04) Qxe6 (0:02)
10. Nf1 (0:01) Nbd7 (0:09)
11. Ng3 (0:03) Ne8 (0:08)
12. d4 (0:06) Ba7 (0:05)
13. Ng5 (0:08) Qe7 (0:02)
14. Nf5 (0:06) Qd8 (0:03)
15. Nxh7 (0:07) Kxh7 (0:02)
16. Qh5+ (0:02) Kg8 (0:02)
17. Re3 (0:02) g6 (0:12)
18. Qh6 (0:07) Qf6 (0:02)
19. Ne7+ (0:12) Qxe7 (0:04)
20. Rh3 (0:01) f5 (0:05)
21. Qh8+ (0:07) Kf7 (0:09)
22. Rh7+ (0:03) Ke6 (0:05)
23. d5# (0:02)
{Black checkmated} 1-0
nice! Yes, it is, since miniature called a game within 20-30 moves
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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#74
Originally Posted by qgil View Post
Old enhancement request, in our backlog:

Chess games logs need to be stored somewhere
https://bugs.maemo.org/show_bug.cgi?id=8142

I will add there more details of what would need to be done to include this feature.
Here:
https://bugs.maemo.org/show_bug.cgi?id=8142#c6

Any help planning and doing the actual work is welcome. Not everything is programming, for instance we need to define the UI to browse through games, the actions available when looking at a specific game...

If someone brings the brilliant workflow then I don't expect difficulties from the backend point of view or the UI (although it is still work, but less when it's crystal clear what needs to be done).

Any takers?
 
anim1's Avatar
Posts: 146 | Thanked: 40 times | Joined on Jun 2010 @ philly
#75
can we do this with checkers?
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#76
Originally Posted by anim1 View Post
can we do this with checkers?
Out of scope for Miniature as of today. The only thing they share is a svg file for a board and the fact of having two users playing against each other. If someone wants to reuse Miniature code or UI ideas you're welcome.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#77
Originally Posted by anim1 View Post
can we do this with checkers?
Off topic, but coincidentally I saw this today: http://store.ovi.com/content/178384?...e=search&pos=1

No idea about the quality, I haven't tried it.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#78
Miniature 0.5 planning meeting

On #miniature IRC channel @ freenode.net

UTC: Thursday, October 6, 2011 at 15:00:00
Berlin: Wed 5:00 PM
San Francisco: Wed 8:00 AM
More: http://www.timeanddate.com/worldcloc...15&min=0&sec=0

There is an initial proposal at
http://wiki.maemo.org/Miniature/Deve...re_0.5_release -
more bugs/features in the backlog. In order to save time we will start
from that proposal, telling what is missing or what should be taken
away.

If you want to propose an unlisted feature for 0.5 make sure there is
a report filed with all the details before the meeting. You can also
leave your feedback in this list before the meeting and it will be
considered.

No matter what, we will have a 0.5 plan decided at the end of the meeting.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#79
Miniature 0.5 London 1851 will bring official support for Maemo, among other features and improvements like new languages supported, last move highlighting and draw handling.

See the full plan at http://miniature-chess.org/wiki/Mini....5_London_1851

The bug Maemo users interested in chess should follow: https://bugs.maemo.org/show_bug.cgi?id=12456

Meeting log: http://miniature-chess.org/wiki/2011...anning_for_0.5
 

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#80
Originally Posted by pali View Post
Will be this pushed into Extras(-devel) repository?
I am currently trying to do exactly that, but man, this Qt Components mess is giving me headaches …
 

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