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Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#831
Would there be the possibility to work on the UI? For example. testing different buttons / resources? Is the information available in the wiki? I hope they are not compiled in.
 

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#832
Originally Posted by lsolano View Post
Why is this software version 0.something?
It's simple - once I add some major feature or improvement, I increase it by 0.01. The numbers after - mean mostly fixes and minor improvements.
This numbering originally started on 0.01, 0.04 being the firs released version. Changelogs 0.04-0.27 are on the modRana wiki, BTW.

Originally Posted by lsolano View Post
It is a shame I can not help coding, but if you find it useful, I can translate it into Spanish. I do not know if the texts in modrana UI are hard coded or were thought/designed to be translated.
It is currently hard-coded but a proper localization is eventually planed, I just don't know when I'll get to it.
In the meantime, I would like to at least localize the voice output. Currently it combines English spoken distance and status messages with turn announcements available in multiple languages - the results sounds quite strange.
So if you don't mind, could you translate this few words to Spanish ?
Code:
  
meter
meters
kilometer 
kilometers
foot
feet
mile
miles
rerouting
you should be near the destination
no route found
Thanks in advance! Translations to other languages are also welcome!

EDIT: I have created a translation page on the Maemo wiki.

Originally Posted by don_falcone View Post
Would there be the possibility to work on the UI?
In which aspect ?
Design, usability, testing, graphics improvements, ... ?

Originally Posted by don_falcone View Post
For example. testing different buttons / resources? Is the information available in the wiki? I hope they are not compiled in.
I'm afraid there is currently not much information about the GUI outside the (heavily commented) Python source code.
Basically the whole GUI is just a single widget and everything is drawn using Cairo.
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Last edited by MartinK; 2011-08-09 at 00:18.
 
Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#833
Sure, i would like to help on improving the user interface. But as i'm always trying to avoid changing code / (re)compiling, i prefer editing and changing resources directly on file level.
 
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#834
Originally Posted by MartinK View Post
In the meantime, I would like to at least localize the voice output. Currently it combines English spoken distance and status messages with turn announcements available in multiple languages - the results sounds quite strange.
strange indeed... and quite funny too When I realized that, I changed it back to English, however, the problem is now in the other way: as street names and places are in Spanish, it sounds weird when the English voice speaks them.

Originally Posted by MartinK View Post
So if you don't mind, could you translate this few words to Spanish ?
Done!
 

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#835
Darn, I can't update. When I look in the log, it is not a problem with the .modrana folder/file, but rather a problem with Yate. Does anyone else who uses Yate have this problem?
 
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#836
Originally Posted by MartinK View Post
I
Code:
  
meter
meters
kilometer 
kilometers
foot
feet
mile
miles
rerouting
you should be near the destination
no route found
Thanks in advance! Translations to other languages are also welcome!

EDIT: I have created a translation page on the Maemo wiki.
Done for Dutch (Belgium & The Netherlands)
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#837
Originally Posted by MartinK View Post
Yesterday, modRana V0.28-2 has been released.

-fix for Unicode characters showing only as boxes
Not fixed, Unicode characters still displayed as boxes...
 
Posts: 451 | Thanked: 334 times | Joined on Sep 2009
#838
Originally Posted by MartinK View Post
It's simple - once I add some major feature or improvement, I increase it by 0.01. The numbers after - mean mostly fixes and minor improvements.
I think bumping the version up to 1.xxx would be right at the moment you implement offline routing as that would be a significant stepup in functionality...

That said, offtopic, I still don't understand moving to 3.xxx in the linux kernel with no major stepup from the last 2.6...
 

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#839
Originally Posted by 白い熊 View Post
That said, offtopic, I still don't understand moving to 3.xxx in the linux kernel with no major stepup from the last 2.6...
2.6.3x basically already was 3.0 seen from the functionality, that's why Linus decided to finally step up the version number. What is more strange that there seems to be no more between stable / unstable kernel versions, like before with even / odd numbering?

(Another example: Firefox 3.7 was functionality-wise already 4.0.)
 

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#840
Btw Martin, i checked a bit of the source last night. Some questions:

1) /opt/modrana/os.path seems like Postscript or something? What's this file for?

2) /opt/modrana/nbproject/project.properties lists "platform.active=Python_2.6.6"
As far as i remember, Python 2.6 was a bit of a break compatibility-wise, was it? We have no official 2.6 on the N900; so does make it any difference if you develop with 2.6 under NetBeans instead of 2.5?

3) the theme.conf lists only the icons and the colors. What i also try to achieve is, changing the layout / the shape of the rounded "button" / "info" tiles. which file in /opt/modrana/modules/ is responsible for this?

Last edited by don_falcone; 2011-08-10 at 13:25.
 

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