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2010-07-15
, 01:51
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#82
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2010-07-15
, 08:50
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#83
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I'm sure you could rip some of smoku's work on PS3 controller to help with that.
The Following User Says Thank You to smoku For This Useful Post: | ||
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2010-07-15
, 08:53
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#84
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You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in
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2010-07-15
, 10:13
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#85
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While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it.
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2010-07-15
, 13:45
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#86
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You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in
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2010-07-21
, 00:12
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#87
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The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-07-21
, 00:19
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Posts: 515 |
Thanked: 266 times |
Joined on Nov 2009
@ Oelsted, Denmark
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#88
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2010-07-27
, 19:14
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Posts: 411 |
Thanked: 195 times |
Joined on May 2010
@ Cambridge, UK
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#89
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2010-07-29
, 11:55
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Posts: 27 |
Thanked: 6 times |
Joined on Dec 2009
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#90
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Tags |
accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt |
Thread Tools | |
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http://talk.maemo.org/showpost.php?p=695004
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful