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Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#81
Originally Posted by hassan_badredin View Post
if you add support for psx4all it would be a bomb!!!!
PLEEEASEEEEE!!!!
Support doesn't really come from my side. See my comment a few posts back:
http://talk.maemo.org/showpost.php?p=695004
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#82
Could come from your side if you got bored and decided to add keymaps to directions :P

I'm sure you could rip some of smoku's work on PS3 controller to help with that.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#83
Originally Posted by IzzehO View Post
I'm sure you could rip some of smoku's work on PS3 controller to help with that.
You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in
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#84
Originally Posted by smoku View Post
You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in
My usage of the word rip was a little off... that said I didn't expect it to be that easy.

While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it.
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#85
Originally Posted by IzzehO View Post
While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it.
I think I already mentioned in this thread that GUI .fdi file editor might be useful for both sixaxis and accelemymote packages.

I have no time now to write one though.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#86
Originally Posted by smoku View Post
You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in
Thanks for the reminder. No need to reinvent that wheel, i think.
The issue of editing files in ~ (or worse somewhere else in system) is quite annoying; i wish they hadn't made it invisible to file chooser dialog by default.

There's still the option of invoking leafpad from xterm with the file as a parameter for user configurations, though.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#87
Still need some testers for the version in extras-testing:
http://maemo.org/packages/package_in...ote-gui/0.1.1/

Accelemymote 0.1.1
  • Orientation setting: 0=desktop (default), 1=portrait, -1=upside-down
    portrait

This works well for MAME games that are portrait-shaped (higher than they are wide) after rotating them in the MAME settings for the particular ROM. I tried it with Centipede.
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Unofficial PR1.3/Meego 1.1 FAQ

***
Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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Posts: 515 | Thanked: 266 times | Joined on Nov 2009 @ Oelsted, Denmark
#88
1 up...
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Christian Wilken - tux-POWER.dk!
... May the Source be with You ...
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#89
Hey there, installed the gui from the app manager, but does not work - looks like it's working then shuts down. I've yet to upgraqde to pr1.2, is this the problem?
 
Posts: 27 | Thanked: 6 times | Joined on Dec 2009
#90
Hi, I would ask you this:

Is it possible for the application to send fake keypresses as to simulate the usage of arrows on a keyboard?

This will mean that the app does NOT fake a joystick but it does fake someone pressing on arrows keys.

This is the way: (NiiMe does this in symbian): tilt the phone up and the software will send some "W" keypresses (as in a WASD game configuration). The more the phone is tilted, the more frequent and/or long the keypresses will be.

This is a video I made talking about n95 and accelerometer: http://www.youtube.com/watch?v=vVemkZrCIjI

In here you can see an explanation of what is the result when I tilt my phone.

(I know, in that video the keypresses are sent to a PC via bluetooth, and used to play need for speed.. cool eh?)

Thanks,
G_Gus
 
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accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt

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