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2007-04-23
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2007-04-24
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2007-04-24
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2007-04-25
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2007-04-25
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2007-04-25
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2007-04-25
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@ Germany
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#9
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http://pupnik.de/exult770.html
I've hacked it to use the full 800x480 screen, which is a bit slow without pixel doubling, but not as bad as i had feared.
Sounds and speech work fine. Midi (timidity) and ogg playback not working yet. Hopefully both will be available. The ogg uses sdl's ogg playback, which isn't doing anything at the moment, although maemo's sdl-mixer appears to have this code. The exult timidity player builtin is erroring on all timidity.cfg options (such as loading soundfonts).
The original Exult engine requires two-button mouse, or on mac mouse+command key to run/walk via clicks. This is a big problem for the tablet (edit) Actually i've been playing for a while just using DPAD for movement, and once you're used to it, it's not bad. Just have to turn off button clicks in the Maemo control panel options, otherwise you get clicking sounds while holding directions down.
For the stylus, I'm working on a hack to run the whole game using just single and double screen taps. I remapped the rouble-right click to trigger path-search running if you don't click on a game object. This allows you to enter conversations, and should also allow you to pick up objects via click-drag, but that's currently still broken. (edit) Gone back to standard ui since the movement hack is breaking pickups.
In addition there are over 10 (edit nonessential) keyboard commands that could benefit from hotclick-areas, but they can also be accessed via stylus.
b Use spellbook (click on spellbook in inventory view)
c Combat mode (click on 'halo' in inventory view)
g Use Abacus (or just click in Iolo's backpack on abacus)
k Use keyring/Keys to unlock
j SI: Show jawbone
l SI: Show combat stats
m Show map (or just click on the map in backpack)
p Use lockpicks
Esc Show Game menu box and closes all open boxes (circle arrow button)
w Use watch, shows the time if you got a watch
z Show stats (click on heart icon of avatar or NPC)
i Show inventory (click character portrait open)
f Use food (drag food to character to eat)
(edit) It looks beautiful running full screen Graphics glitches now fixed!
(edit) Needs text input method for typing savenames and character name.
Last edited by ArnimS; 2007-04-24 at 05:45.