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2010-11-17
, 13:34
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Posts: 52 |
Thanked: 13 times |
Joined on Nov 2010
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#2
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2010-11-17
, 13:51
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Posts: 1,326 |
Thanked: 1,524 times |
Joined on Mar 2010
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#3
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2010-11-17
, 14:19
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Posts: 60 |
Thanked: 24 times |
Joined on Sep 2010
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#4
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The Following User Says Thank You to Michmo For This Useful Post: | ||
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2010-11-17
, 14:49
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Posts: 24 |
Thanked: 5 times |
Joined on Oct 2010
@ Portugal
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#5
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2010-11-17
, 16:03
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Posts: 52 |
Thanked: 13 times |
Joined on Nov 2010
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#6
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2010-12-23
, 16:23
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Posts: 311 |
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Joined on Nov 2010
@ Hungary
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#9
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2010-12-24
, 11:20
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Posts: 820 |
Thanked: 436 times |
Joined on May 2010
@ Portsmouth, UK.
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#10
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I've recently came across several Palm Pre games and I have installed them and been running them with preenv.
I was surprised at how well most of the games I tried would run, in terms of graphics, sound and performance.
The problem is the lack of multitouch, which makes it difficult or almost impossible to play some games properly.
My suggestion is to capture the keyboard presses and make custom definitions within preenv to simulate touchscreen 'presses' occuring simultaneously on differente screen coordinates, effectively fooling the game's controls.
How difficult would this be? Considering the limited number of games there are, would this be feasable?
Please let me know what you think. Specially if someone is willing to implement this!
silbah