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Posts: 24 | Thanked: 5 times | Joined on Oct 2010 @ Portugal
#1
Hi,

I've recently came across several Palm Pre games and I have installed them and been running them with preenv.

I was surprised at how well most of the games I tried would run, in terms of graphics, sound and performance.

The problem is the lack of multitouch, which makes it difficult or almost impossible to play some games properly.

My suggestion is to capture the keyboard presses and make custom definitions within preenv to simulate touchscreen 'presses' occuring simultaneously on differente screen coordinates, effectively fooling the game's controls.

How difficult would this be? Considering the limited number of games there are, would this be feasable?

Please let me know what you think. Specially if someone is willing to implement this!

silbah
 
Posts: 52 | Thanked: 13 times | Joined on Nov 2010
#2
ok preenv games are the best, they have one small problem, mltitouch, we need multitouch in games like driver, nova and hero of sparta, and to fix that on our n900 we can use the keyboard ! yes the keyboard would be something awesome to replace multitouch, what i mean is that we can user the up/down/left/right buttons to move in driver or nova or.... and that way we can use the touch screen for other things like shooting, driving, or what ever .
is this possible guys ? configurating some preenv controls to the keyboard.
 
Posts: 1,326 | Thanked: 1,524 times | Joined on Mar 2010
#3
It is possible but you would need to find a way to interact with the control files in the games them selves. This may mean having to edit the control files though and that is not allowed

What issues are you having with Hero of Sparta and Driver?

Nova is a pain i know but it becomes easy to run and jump with practice and you only really have to do that 3 times in the whole game.
 

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Posts: 60 | Thanked: 24 times | Joined on Sep 2010
#4
Or maybe an application to simulate the touchscreen eg: the "Q" key simulate the upper left corner and the "P" key simulate the upper right corner.
 

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Posts: 24 | Thanked: 5 times | Joined on Oct 2010 @ Portugal
#5
Made the same suggestion yesterday.
But didn't get any replies...

http://talk.maemo.org/showthread.php?t=65717

*sigh*

Maybe I posted in the wrong place...
 
Posts: 52 | Thanked: 13 times | Joined on Nov 2010
#6
driver works fine with accelerometer control, but still nova is a pain, and this game have awesome graphycs, and how about assasin's grid (didn't install it) but it would be nice to play all its levels .
 
Posts: 1,341 | Thanked: 708 times | Joined on Feb 2010
#7
This could be useful for this kind of use also.
It is doable.
 

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Posts: 294 | Thanked: 62 times | Joined on Mar 2010
#8
Multitouch is a must!
 
zdanee's Avatar
Posts: 311 | Thanked: 376 times | Joined on Nov 2010 @ Hungary
#9
You could use the proximity sensor too, most of the time the missing feature is a fire button. Also it could be configured to "hold" first finger position, and track the touchscreen input as second finger when "touched". If this feature is implemented not in game but preenv level, multitouch is given in all games. there could be a controlpanel config app to set the "fire button" position in every game or custom positions or configs. Secondary camera could also track slight motion (like half covered in different ways).

Last edited by zdanee; 2010-12-23 at 16:26.
 
James_Littler's Avatar
Posts: 820 | Thanked: 436 times | Joined on May 2010 @ Portsmouth, UK.
#10
Originally Posted by aligoodidea View Post
Please don't suggest any multitouch ways, Sony's TouchScreen LCD driver is closed sourced on maemo and any editions done to it will be illegal,and immoral.So I suggest you to announce this forum in an open sourced OS(Like NITDroid or Meego.)
This has nothing to do with the touchscreen driver.
 
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