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2011-03-24
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2011-03-25
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2011-03-25
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2011-03-25
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2011-03-25
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2011-03-25
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2011-03-25
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2011-03-25
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#9
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2011-03-25
, 05:28
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#10
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It's not available yet, sorry, I guess I didn't stress that enough, so I edited the first post, but it will be very soon. I currently have no clue about how Maemo repos and build system work, nor anything about the Ovi store, so I'll probably just release a DEB, to get the game out asap, and figure out the rest later on. And while I'm here, can anyone tell how is Meego on N900 currently standing regarding OpenGL and SDL? I haven't tried it yet, but it'd be cool to port to the new platform early.
Tags |
bada rox, games, reverstris |
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Homepage, Win32 download and Global online top 50
Our Facebook page
Our Twitter feed
DEB package
Instructions : (thanks, jj0)
YouTube video
It all started by the end of 2010 when a friend of mine made a simple demo of the concept in Flash. I saw it and was immediately hooked to the idea, so we decided to co-develop it into a "proper" game. As you can see in the video, the main idea is to disassemble the bricks into Tetris figures, all while you're trying to outrun the "phantom player" who is placing new figures on the board, and trying not to leave any bricks behind. When you clear the screen, you go to the next level, where new figures are placed progressively faster. Online high-score list for all platforms is also in the making. The game is written in C/C++ using SDL with OpenGL/OpenGL ES, and will be released for Windows, GNU/Linux, MacOS, Android and Maemo 5 by the end of the month. Nope, no download links yet, sorry (yeah, I'm basically just trying to generate some hype), but you can follow us on our Facebook page for most up-to-date info. I may myself have some technical questions in the next few days. In the meantime, what do you think? I'm also happy to answer any gameplay and tech related questions. Thank you for your attention.
EDIT : Oh, and it's free :)
Last edited by TheBurek; 2011-04-07 at 19:13. Reason: Update