The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-06-19
, 00:26
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3752
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2011-06-19
, 16:05
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Posts: 968 |
Thanked: 974 times |
Joined on Nov 2008
@ Ohio
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#3753
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The Following 3 Users Say Thank You to lemmyslender For This Useful Post: | ||
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2011-06-19
, 18:10
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#3754
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2011-06-19
, 22:32
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Posts: 1,082 |
Thanked: 1,235 times |
Joined on Apr 2010
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#3755
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The Following 2 Users Say Thank You to railroadmaster For This Useful Post: | ||
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2011-06-20
, 04:26
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Posts: 2,142 |
Thanked: 2,054 times |
Joined on Dec 2006
@ Sicily
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#3756
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The Following 3 Users Say Thank You to debernardis For This Useful Post: | ||
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2011-06-20
, 04:53
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Posts: 840 |
Thanked: 823 times |
Joined on Nov 2009
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#3757
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Well all, my time here are TMO online will be coming to a close within the next little while. I have made the hard (and somewhat unnerving) decision to put the time that I use toward other endeavors, and as my time is a premium cannot do both. As this is my only outlet for online socializing, I shall gently fade into oblivion.
I'm not gone quite yet, though. I will continue to post, but the rate of my posts will steadily decline. When the time comes, I will slip away quietly without much fanfare or ado.
I have really enjoyed posting, and chatting with you all on a variety of subjects over the years. Thanks to this forum, I have been exposed to the world of mobile and new perspectives that I would otherwise have been blind to, have made friends, and hopefully helped the community in some small part.
I wish you all the very best of success, and hope that you go forth on our journeys with love in your hearts.
The Following 2 Users Say Thank You to Cue For This Useful Post: | ||
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2011-06-20
, 06:21
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Posts: 1,789 |
Thanked: 1,699 times |
Joined on Mar 2010
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#3758
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The Following 2 Users Say Thank You to Kangal For This Useful Post: | ||
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2011-06-20
, 18:36
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Posts: 968 |
Thanked: 974 times |
Joined on Nov 2008
@ Ohio
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#3759
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The Following 2 Users Say Thank You to lemmyslender For This Useful Post: | ||
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2011-06-21
, 03:44
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Posts: 4,672 |
Thanked: 5,455 times |
Joined on Jul 2008
@ Springfield, MA, USA
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#3760
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The only really reliable ways to back-up the Tab are either 1) Titanium Backup (and you CAN use dropbox, if you don't want to store onto the SD card... but if I'm not mistaken, it still needs space on the SD card to store it even if it's temporarily). or 2) ClockworkMod (after converting to ext4 from rfs)--but definitely needs the SD card.
Alternatively, mind you I've never done this though, I think you might be able to use adb to create dd images on the SD card, then transfer them to your PC.
The Following 3 Users Say Thank You to danramos For This Useful Post: | ||
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Tags |
android envy, buzz..buzz buzz, core failure, crapdroid, galaxy fap, galaxy tab, ipad killer, samsung, tab trolls, tablet envy |
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I think you misunderstand the way that the Android UI works.
Android supports devices from smart-watches to TVs using a single UI stack since version 1.0. I do not believe that targeting 800x400 is productive for apps that are intended to be portable from the get-go. Targeting a chosen resolution will lead to developers targeting that resolution and apps that fail to display properly on other resolutions.
Don't believe what you've heard, developers are lazy.
The problems that you cited from your $150 tablet is most likely due to apps that are poorly designed and as such resize improperly. You may be interested in reading this:
http://developer.android.com/guide/p...s_support.html
The UI elements are designed precisely to deal with different screen sizes, provided that you adhere to correct design principals (eg. screen density, correct use, no absolute positioning, high resolution rasters, etc) to ensure that they resize properly on the target device.
The main benefit for understanding this is supporting hundreds of different devices without having to test each one specifically. Yes, like HTML web pages, it can be done.
With an OS like android, choosing a specific resolution as a general 'target' is not a strategy that lends it self well to such a diverse collection of devices.
As a developer (who has done UI work, and is very good at it) I wholly agree with the Android engineers choice, and think that the new fragment system and animation framework is quite a good solution for supporting many devices -- it's a wonderful piece of innovation. I just would have implemented it slightly differently to make it easier for developers to use, and made it prettier in the process.