The Following User Says Thank You to droll For This Useful Post: | ||
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2011-07-08
, 17:41
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#22
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The Following User Says Thank You to javispedro For This Useful Post: | ||
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2011-07-08
, 18:16
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#23
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2011-07-08
, 18:58
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#24
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so the DrNokSnes example won't work for me (would have loved it though. an excuse to learn python).
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2011-07-08
, 23:45
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#25
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2011-07-09
, 08:09
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Posts: 4 |
Thanked: 2 times |
Joined on Aug 2010
@ Germany
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#26
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2011-07-11
, 01:48
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#27
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2011-07-11
, 01:50
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#28
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2011-07-12
, 01:06
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#29
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2011-07-12
, 17:46
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Posts: 958 |
Thanked: 483 times |
Joined on May 2010
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#30
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i have solved this for now by modifying the call to SDL_BlitSurface and specifying the target rectangle to be slightly offset to the lower right.