The Following User Says Thank You to Laughing Man For This Useful Post: | ||
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2011-08-19
, 15:40
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Posts: 2,427 |
Thanked: 2,986 times |
Joined on Dec 2007
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#34
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The Following 2 Users Say Thank You to daperl For This Useful Post: | ||
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2011-08-19
, 15:59
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Posts: 108 |
Thanked: 120 times |
Joined on Dec 2009
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#35
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2011-08-19
, 16:33
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Posts: 273 |
Thanked: 463 times |
Joined on May 2011
@ Athens
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#36
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Keep in mind that the average user is not someone on here. When joe average walks into a phone provider's store and is already not sold on buying an iPhone, they are going to get a salesman-pitch on phones. When they hear a phone runs Windows, and they use Windows at home... blammo huge selling point.
The Following User Says Thank You to Zoxir For This Useful Post: | ||
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2011-09-05
, 13:10
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Posts: 33 |
Thanked: 25 times |
Joined on Sep 2011
@ grenoble
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#37
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Please remember that a unique selling point is a feature or ability not delivered by any other OS. Therefore "it syncs with Exchange" or whatever is not a USP.
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2011-09-05
, 13:22
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Banned |
Posts: 974 |
Thanked: 622 times |
Joined on Oct 2010
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#38
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2011-09-05
, 13:28
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Posts: 16 |
Thanked: 8 times |
Joined on Jun 2010
@ England
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#39
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2011-09-05
, 13:48
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Posts: 369 |
Thanked: 167 times |
Joined on Mar 2010
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#40
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For example, I believe Fable had a augmented reality game that could benefits your in game character in terms of money. WP7 needs more games that mix the two worlds together. And as a bonus it can benefit both the XBOX 360 and WP7 in terms of hardware and software sales.
Offer ways to earn EXP and money via the phone in games. There are a ton of games that use EXP or money to unlock equipment. COD for example for gun or perk unlocks, Halo Reach for visual armor, etc..
And there are far more innovative ideas such as allowing a second player to use the phone to affect your in-game world. Integrate it with LIVE so you can affect your online friends' world when your away from your own XBOX.