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2012-04-03
, 11:58
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Posts: 1,100 |
Thanked: 2,797 times |
Joined on Apr 2011
@ Netherlands
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#32
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Ade, thanks a lot for making the GUI. After trying it out I will echo the sentiment expressed above that fceu beats iNES hands down where it counts.
I have three questions for you:
1. Is it possible to switch savestate slots, on the fly or otherwise? Or are we limited to one?
2. Is there a way to disable cheats for a game other than to go into the /cheats folder and renaming the cheat files so as not to have the same name as the game rom? If not, this would be a feature request for the GUI from my side.
3. You said there might be an option of alternative controllers, but that you haven't implemented it. Does this mean it's not possible to use SIXAXIS controllers with fceu? Also, with the hardcoded buttons, I'm assuming you at least could never assign those to the controller anyway (like save/load)?
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2012-04-09
, 18:20
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Posts: 150 |
Thanked: 169 times |
Joined on Nov 2011
@ Sweden
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#33
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I really have no idea. It creates separate files per game afaik, so that would suggest one savestate. But we could investigate further.
edit: looks like it only supports one saveslot
I will try to come up with someting smart, who knows
edit: the new version will have the option to switch on/off fceu cheating. It simply renames the cheat folder for the time the cheat option is switch off
I was refrerring more to arkanoid controlllers etc, meaning alternative emulated controllers for the NES itself.
As long as you map Sixaxis controls to keys, it should work like in any other emulator.
I suspect that reserved keys cannot be overwritten, but I have not tested that.
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2012-04-10
, 14:47
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#34
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2012-04-10
, 18:00
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Posts: 1,100 |
Thanked: 2,797 times |
Joined on Apr 2011
@ Netherlands
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#35
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has anyone else had a slight issue when playing any rom it will freeze then catch up after a second or so?
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2012-04-10
, 23:19
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#36
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Just played Castlevania 3 for a while and tried to pay attention to it. I did not notice it (or the freeze was shorter with my 805 MHz clockspeed).
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2012-04-11
, 23:05
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Posts: 1,100 |
Thanked: 2,797 times |
Joined on Apr 2011
@ Netherlands
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#37
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the atari lynx emulator could do with a front end as well.......hint hint
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2012-04-12
, 10:08
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Posts: 733 |
Thanked: 249 times |
Joined on Jan 2010
@ UK
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#38
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2012-04-13
, 21:26
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Posts: 20 |
Thanked: 5 times |
Joined on Mar 2012
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#39
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2012-04-14
, 21:24
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Posts: 1,100 |
Thanked: 2,797 times |
Joined on Apr 2011
@ Netherlands
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#40
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hey guys^^
@ade, cool emulator gui ;D
you could implement last-state function.
here is the method i'm thinking of, the gui could handle (mario is an examplename):
if the emulator exits, the gui renames the savesstate of the loaded game to sth like "ssmario.ss0" (or whatever) and it saves the laststate as "mario.ss0".
When the game is reload, optionally you get asked if you want to load laststate.
If yes, it loads "mario.ss0", deletes it and renames "ssmario.ss0" to "mario.ss0" (so the normal savestate can be loaded).
If no, it deletes the laststate and just renames "ssmario.ss0" to "mario.ss0".
That should be a method, which should be 100% operatable off the gui (but i'm not a developer, so i am not that sure).
This renaming method could also solve the "there is only one savesslot" problem
I hope my thoughts will help you with developement of a new feature
best regards,
danzo^^
The Following User Says Thank You to ade For This Useful Post: | ||
1. Is it possible to switch savestate slots, on the fly or otherwise? Or are we limited to one?
2. Is there a way to disable cheats for a game other than to go into the /cheats folder and renaming the cheat files so as not to have the same name as the game rom? If not, this would be a feature request for the GUI from my side.
3. You said there might be an option of alternative controllers, but that you haven't implemented it. Does this mean it's not possible to use SIXAXIS controllers with fceu? Also, with the hardcoded buttons, I'm assuming you at least could never assign those to the controller anyway (like save/load)?