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Posts: 3,464 | Thanked: 5,107 times | Joined on Feb 2010 @ Gothenburg in Sweden
#1501
why the **** do people post stuff about lumiamans ****ing problems with n9 in a thread about jolla? Stop flood every ****ing thread with oftopic stuff!!
 
Posts: 951 | Thanked: 2,344 times | Joined on Jan 2012 @ UK
#1502
Originally Posted by Dave999 View Post
Ohhh. No phone today.

Well well well it's another day tomorrow, lets hope for the Jolla phone.

Time to sleep. Wake Me Up when the phone arrives.

Sleep tight!
you need to find a hobby or something before you lose your mind bro!
 
Posts: 1,548 | Thanked: 7,510 times | Joined on Apr 2010 @ Czech Republic
#1503
Originally Posted by Fuzzillogic View Post
I didn't say they shouldn't support it, but I did say they shouldn't bring it as the Valhalla of Programming, because it most certainly isn't.

But why shouldn't a blame the standard or technology? The WHATWG and W3C are for a very large part responsible for the mess it is. But the real problem is there are so many developers which lack experience other than HTML/JS and now confuse its popularity with its quality.
I got the same idea after speaking with some WebOS application developers and studying how WebOS applications work a bit. There are some nice aspects and as long as you do the basic & supported stuff (thing shopping lists, twitter clients, RSS readers, simple encyclopedias) everything is alright.

But when you want to do some more advanced stuff - games, editors, terminal emulators, painting programs, video players - you either can't (all graphic intensive games on WebOS actually use SDL, not the Enyo or Mojo frameworks) or have to use horrible hacks. On of the devs mentioned writing a painting program - you can't access files directly from the HTML framework. He had to create a system service, serialize the bitmap to some plaintext xml message (yeah, really "<data>101010111010</data>) and send it to the service, which finally saved it as a file in storage.

Like this, it can be actually more difficult because of jumping through all the needless hops than just doing it the native way.
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Last edited by MartinK; 2012-09-26 at 23:34.
 
Posts: 1,298 | Thanked: 2,277 times | Joined on May 2011
#1504
Is there moderation in this thread? Someone needs to remove all the noise and garbage from here.
 
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Posts: 7,075 | Thanked: 9,073 times | Joined on Oct 2009 @ Moon! It's not the East or the West side... it's the Dark Side
#1505
Originally Posted by mariusmssj View Post
you need to find a hobby or something before you lose your mind bro!
No, not all. I just need a jolla phone. And so do you bro.
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Do something for the climate today! Anything!

I don't trust poeple without a Nokia n900...

Last edited by Dave999; 2012-09-27 at 05:49.
 
Posts: 951 | Thanked: 2,344 times | Joined on Jan 2012 @ UK
#1506
Originally Posted by Dave999 View Post
No, not all. I just need a jolla phone. And so do you bro.
I'm definitely getting a Jolla Phone! but i am not desperate for one!
 
Posts: 1,523 | Thanked: 1,997 times | Joined on Jul 2011 @ not your mom's FOSS basement
#1507
Originally Posted by MartinK View Post
I got the same idea after speaking with some WebOS application developers and studying how WebOS applications work a bit. There are some nice aspects and as long as you do the basic & supported stuff (thing shopping lists, twitter clients, RSS readers, simple encyclopedias) everything is alright.

But when you want to do some more advanced stuff - games, editors, terminal emulators, painting programs, video players - you either can't (all graphic intensive games on WebOS actually use SDL, not the Enyo or Mojo frameworks) or have to use horrible hacks. On of the devs mentioned writing a painting program - you can't access files directly from the HTML framework. He had to create a system service, serialize the bitmap to some plaintext xml message (yeah, really "<data>101010111010</data>) and send it to the service, which finally saved it as a file in storage.

Like this, it can be actually more difficult because of jumping through all the needless hops than just doing it the native way.
This. Exactly this. That's what most "devs" are doing: they just glue some external API's together, wrap them up in a HTML/JS framework working as as a web-technology based frontend with stupid animations. One of the reasons we have so many twitter clients on webOS, but not much of the serious stuff. Native, ftw!

(It took "them" ages to do f.e. the cool stuff like wTerm or SyncML client.)

Originally Posted by mariusmssj View Post
you need to find a hobby or something before you lose your mind bro!
He already did (see below)

Last edited by don_falcone; 2012-09-27 at 08:25.
 
Posts: 1,298 | Thanked: 2,277 times | Joined on May 2011
#1508
Few developers make me so angry as WhatsApp's ones. They just took XMPP, made a couple of changes so that it does not work with normal clients, forgot about any kind of security and call it a day. Their biggest idea is using phone numbers as identifiers and marketing their app as an SMS replacement instead of an internet chat.
Great citation. And a really sickening thing that WhatsApp is.

Regarding Web APIs - I don't think they are bad when they are provided in addition to native APIs. When they are the only option - it's really bad.

Last edited by shmerl; 2012-09-27 at 17:36.
 
Posts: 59 | Thanked: 46 times | Joined on Jul 2011 @ London
#1509
i wonder how some of you here will feell when you get your first jolla phone in the shape and specs of the almost forgotten lumia 900...
 
Posts: 1,298 | Thanked: 2,277 times | Joined on May 2011
#1510
We don't know the specs, so there is no point to guess now. I'm more concerned about supported frequencies though. If they'll be too limiting (since Jolla initially focuses on China) - it can be really bad for users in other countries like US. Let's hope Jolla won't try to cut costs by supporting very narrow options.
 
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