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bingomion, cproc, DfLo1913, Estel, foobar, frafI, freemangordon, fw190, gidzzz, HtheB, Hurrian, int_ua, jessi3k3, kinggo, klinglerware, lexik, madry72, marmistrz, MartinK, melisa queen, MINKIN2, nokiabot, OVK, panjgoori, reinob, Sohil876, Sourav.dubey, StefanL, szopin, thedead1440, thp, wicket, xvan, zod |
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2013-08-01
, 15:50
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Moderator |
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@ Bize Her Yer Trabzon
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#2
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2013-08-01
, 16:29
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Posts: 2,076 |
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#3
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The Following 2 Users Say Thank You to szopin For This Useful Post: | ||
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2013-08-01
, 16:42
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Joined on Oct 2009
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#4
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2013-08-01
, 16:55
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Joined on Feb 2011
@ Texas
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#5
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2013-08-01
, 17:28
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Joined on Jan 2009
@ fr/35/rennes
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#6
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2013-08-01
, 18:13
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#7
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This is awesome! I'll have to compile this in scratchbox and check it out tonight though the idea isn't exactly new. I'm more interested in the performance and compatibility.
[3|user@Nokia-N900|~/libs/armagetronad-0.2.8.3.2]./armagetronad_main Trying to start sound. Just restart Armagetron Advanced in case of crash. libGL: built on Aug 1 2013 18:59:52 ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Segmentation fault
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2013-08-01
, 21:54
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Joined on Mar 2009
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#8
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Heh, couldn't wait, compiled on-device. GL2 fails, I'm assuming as expected,
Code:[3|user@Nokia-N900|~/libs/armagetronad-0.2.8.3.2]./armagetronad_main Trying to start sound. Just restart Armagetron Advanced in case of crash. libGL: built on Aug 1 2013 18:59:52 ERROR: EGL Error detected: EGL_BAD_NATIVE_WINDOW (0x300B) ERROR: EGL Error detected: EGL_BAD_MATCH (0x3009) Segmentation fault
The Following 4 Users Say Thank You to AapoRantalainen For This Useful Post: | ||
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2013-08-02
, 03:06
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#9
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2013-08-02
, 03:37
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Joined on Feb 2012
@ Goa
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#10
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If you haven't read (open)pandoralive (http://www.pandoralive.info/?p=1533), glshim is runtime translation from GL 1.x to GL ES 1.x which means openGL games can be run with openGLES-hardware (without modifications, just recompilation).
Library is experimental even on Pandora and very experimental for Maemo5, but I think this is the rigth moment to keep noise about it.
Take glshim. Compile glshim under scrathbox. Get libGL.so.1. Compile unmodified GL-game against it *. Copy game and library to the device.
-> profit (check video, Bloboats on n900): http://youtu.be/ZHJ2I8rePmI
* Fix problems. E.g. (bloboats) gluOrtho2D(0, width, 0, height); -> glOrtho(0, width, 0, height,-1.0,1.0);
Issues at this moment (01 Aug 2013):
*sometimes at the start screen is messed (big blocks)
*when screen dims, screen will be messed (big blocks)
Remember: If game is using SDL:
-SDLK_RETURN
+SDLK_RETURN or SDLK_KP_ENTER
(and do something about SDLK_ESCAPE)
Talk on openpandora-forum:
http://boards.openpandora.org/index....dr-more-games/
Talk on rasberry-forum:
http://www.raspberrypi.org/phpBB3/vi...45252&p=395110
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EDIT:
You need this for glu-functions:
https://github.com/lunixbochs/glues
Next video: (blending test from nehe) http://youtu.be/lsS8QlO11us
Last edited by AapoRantalainen; 2013-08-01 at 22:25.