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2014-09-21
, 07:59
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Posts: 130 |
Thanked: 132 times |
Joined on Jan 2013
@ India
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#12
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I will contact the guy who did the APK environment once someone either digs up or builds native N900 Chrome and we do our own tests. We can review the code to see any obvious CPU specificity.
update, we need to run the plugin through scratchbox for it to work on ARM.
We need someone with working scratchbox to stick Chromium and this APK plugin for it to work.
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2014-09-21
, 10:35
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#14
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2014-09-21
, 14:23
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Posts: 959 |
Thanked: 3,427 times |
Joined on Apr 2012
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#15
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2014-09-21
, 15:54
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Posts: 3,328 |
Thanked: 4,476 times |
Joined on May 2011
@ Poland
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#16
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2014-09-21
, 18:22
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Posts: 1,423 |
Thanked: 2,620 times |
Joined on Jan 2011
@ Touring
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#17
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2014-09-24
, 15:20
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Posts: 162 |
Thanked: 962 times |
Joined on Jan 2014
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#18
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2014-09-24
, 19:02
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Posts: 634 |
Thanked: 3,266 times |
Joined on May 2010
@ Colombia
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#19
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http://ddark.ws/shot-2009-01-01_05-19-03.png
Chromium 37 from Ubuntu 14.04, Native Debian
How can I enable WebGL at Chromium ?
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2014-09-24
, 19:28
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Posts: 162 |
Thanked: 962 times |
Joined on Jan 2014
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#20
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I'm glad to see someone's making good use out of my DebiaN900 scripts.
This is a good example of Debian's advantages over Maemo.
Have you tried running chromium --enable-webgl?
--enable-webgl --enable-webgl --use-gl=egl
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Tags |
alien dalvik, android, chrome, google |
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At least on the N900 we have MicroB (and now QML Browser)
Last edited by pichlo; 2014-09-21 at 07:12.