Notices


Reply
Thread Tools
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#1


For the N9, N950 and N900: http://thp.io/2013/tetrepetete/
 

The Following 38 Users Say Thank You to thp For This Useful Post:
Posts: 1,048 | Thanked: 1,127 times | Joined on Jan 2010 @ Amsterdam
#2
I'd say that the background explanation on your site is well worth quoting here;

Background

The point of this game is not so much to write yet another clone of that game with blocks of 4, but more about an experiment in creating a portable game using C++ (and no frameworks!) that can be run on multiple platforms and also use multiple rendering backends (right now, this is mostly OpenGL ES, but I do have a QPainter-based Qt4 backend as well as a ncurses-based console backend working). Other experimental things included, but maybe not obvious are: Gameplay recording and playback (you can replay your last game), highscores that can be updated automatically when the game rules change, the use of no bitmaps/images for the OpenGL ES backend (everything you see is rendered from 3D meshes or generated font textures) and a cameo appearance of That Rabbit from That Rabbit Game. Apart from that, this is obviously also a first small test for the "free-to-grey" concept, and I wanted to have this game on the N9, so here you have it.
I really like the No-Images-Harmed concept, well done!
 

The Following User Says Thank You to anthonie For This Useful Post:
Posts: 3 | Thanked: 2 times | Joined on Jan 2013
#3
The game does not seem to be beautiful. I've played it but I do not see it.
 

The Following User Says Thank You to mpuhl299 For This Useful Post:
Moderator | Posts: 6,215 | Thanked: 6,400 times | Joined on Nov 2011
#4
Originally Posted by mpuhl299 View Post
The game does not seem to be beautiful. I've played it but I do not see it.
Well then you didn't get the point of the game Read the background in the game's page or on the post above you to understand it...
 

The Following 2 Users Say Thank You to thedead1440 For This Useful Post:
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#5
 

The Following 4 Users Say Thank You to thp For This Useful Post:
flotron's Avatar
Posts: 418 | Thanked: 506 times | Joined on Jan 2012 @ Argentina
#6
The name is very funny
 

The Following 2 Users Say Thank You to flotron For This Useful Post:
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#7
Updated version 1.1.0 with some rendering improvements and a nicer icon:

http://thp.io/2013/tetrepetete/

For MeeGo 1.2 Harmattan, Sailfish OS, Android and Firefox OS.

Also available to play online in a WebGL-based browser (with some graphic glitches for now...):

http://thp.io/2013/tetrepetete/play/
 

The Following 4 Users Say Thank You to thp For This Useful Post:
Dave999's Avatar
Posts: 7,075 | Thanked: 9,073 times | Joined on Oct 2009 @ Moon! It's not the East or the West side... it's the Dark Side
#8
Originally Posted by thp View Post
http://thp.io/2013/tetrepetete/icon256.png

For the N9, N950 and N900: http://thp.io/2013/tetrepetete/
Thx. Love Thpethprepethpethpe on my n900. the game is not that fun but the name is more fun...ier
__________________
Do something for the climate today! Anything!

I don't trust poeple without a Nokia n900...
 

The Following 2 Users Say Thank You to Dave999 For This Useful Post:
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#9
Now also open source: https://github.com/thp/tetrepetete
 

The Following 14 Users Say Thank You to thp For This Useful Post:
Posts: 23 | Thanked: 69 times | Joined on Nov 2014
#10
Thanks !
PLATFORM=qt4 builds in scratchbox for maemo5 and it runs on n900, but the window content limits itself to a small portion of the screen (320x480 according to src/constants.cpp I guess).

Changing only WINDOW_WIDTH and WINDOW_HEIGHT (to 480x800 to match the n900 screen for instance) makes the splashscreen and menu behave "properly" (splashscreen labels aren't resized but reorganized to fit screen, and menu buttons are larger - to fill width).
The game board itself is still the same.
Is this expected behavior, and/or is there a better way than changing constants in constants.cpp to fit screen on maemo5 ?
By the way, maemo5 has qt 4.7.4 (< 4.8.3).
 

The Following User Says Thank You to bencoh For This Useful Post:
Reply

Tags
games, tetrepetete


 
Forum Jump


All times are GMT. The time now is 21:13.