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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#11
There is. If someone finds the source of one of the first versions. However, it may be not possible to join a current game with so old client.
 
wazd's Avatar
Posts: 528 | Thanked: 895 times | Joined on Oct 2007 @ Moscow, Russia
#12
no . No there's no way to port it to Maemo. No. Absolutely.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#13
If Nokia decide to release OpenGL driver for the PowerVR chip, then i guess it will be possible.
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#14
tbh, will the video chip handle opengl ok?

it s*its out on videos...
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#15
That's not very clear.

The processor however has nothing to do with the video - for that an external Epson chip is responsible. More info here:

http://www.internettablettalk.com/fo...ht=epson+video
 

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Posts: 213 | Thanked: 97 times | Joined on Jan 2008
#16
What's Nokia's reasoning for not releasing an OpenGL driver? It seems like it would be in their best interest since it would increase the tablets' capabilities, and thus value/desirability.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#17
Maybe bad design?

I don't know, and i'm not in a position to answer this (since i don't know of course
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#18
OMAP2420 was designed for lower-resolution screens and not for 800x480. Therefore the integrated framebuffer controller could not be used and the stock powerVR driver would not work. You can get opengl es on their lower resolution phones.

A second reason is the fact that Nokia did not position the tablets as gaming devices, and so there was no business case to invest in OpenGL support.

To go even further offtopic here, I am beginning to agree with their decision. Making the devices suitable for gaming would lead to a design like the pandora.



The pandora is designed for gaming and emulation and has optimally positioned dpad, buttons and dual analog controllers. Incorporating such controls onto a Nokia tablet would ruin the aesthetics for users who want mainly/only an internet tablet.
 
Pushwall's Avatar
Posts: 373 | Thanked: 110 times | Joined on Jul 2007
#19
I'll off topic too this once. I agree about the Pandora....perfect design for playing games. One new exciting device peripheral though that shows potential for working with the Nokia tablets and game-playing is Zeemote:

http://www.pcworld.com/article/id,14...1/article.html
http://www.engadgetmobile.com/2008/0...enabled-hands/

The only bad part is that games have to be Zeemote-enabled in the code itself. But at least the company is offering a free SDK. I really could see this working great with my Nokia N800!

Last edited by Pushwall; 2008-02-26 at 02:34.
 
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