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Posts: 226 | Thanked: 47 times | Joined on Jan 2008 @ Poland / Bialystok
#141
As for optimization for non fpu machines.
I assume native linux quake does not use OMAP's DSP.
Maybe there is something like fpu using DSP code - ready to implement?

On my 770 - with 2007HE image flickers with pixel-doubling - every time I'm shot (with occasional screen update like flashblend and console output).
 
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Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#142
I dont have a 770 any more so i cant test drive any changes but i might look into updating 770 version sometime soon. I think i looked for way to disable 'screen flash' but theres no settings for that in config files (only a command to cause a flash :/ ) But maybe i can find code to disable flashes and other items.

I think i remember on n800/2007 (where flicker was more common than on 2008) that it helped to have no windows loaded in background. You might also try increasing screensizemode to hide the status bar so those update wont possibly cause flash/flicker on repaints.
 
Posts: 226 | Thanked: 47 times | Joined on Jan 2008 @ Poland / Bialystok
#143
Yesterday I was able to try Hexen2 port and I must admit - It works significantly (30-40% imho) faster than Quake. I was a bit confused since H2 uses more textures and complex objects as well as some improvements over native quake.
 
Posts: 26 | Thanked: 3 times | Joined on Feb 2008
#144
wow, the new n810 controls work a treat! Found it much easlier to use.

Played through and completed the first epsidode, now guess i need the original pak files for the others.

Now where did i put that disk........
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#145
Finally managed to test this. Excellent port and excellent controls. Great job Pipeline. Runs very smoothly on n800 compared to 770. Didn't manage to play multiplayer between two tablets though. Maybe my quake command line skills are just rusty.
 

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Posts: 32 | Thanked: 0 times | Joined on Mar 2008
#146
This may have already been covered, but I really don't want to browse 11 pages.

Is there a way to setup the controls exactly like Duke Nukem 3D, particularly the mouse look using the stylus?
 
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Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#147
yea but you could at least read the first post

mouselook is that way by default... if mmc then put my autoexec.cfg in id1 dir of data dir
 
Posts: 32 | Thanked: 0 times | Joined on Mar 2008
#148
I did read the first post, but not close enough I guess. Thanks for setting straight.

(I am using MMC)
 
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Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#149
I did a quick mod to the latest sdlquake mmc1 version for the pixdbl files. Now, if you press home, the q1 icon shows up .

/usr/bin/sdlquakepxd:

#!/bin/sh
BASENAME=`basename $0`
export SDL_VIDEO_X11_WMCLASS=${BASENAME}
export WM_CLASS=${BASENAME}
cd /usr/lib/sdlquake
./sdlquake -nocdaudio -winsize 400 240 -fullscreen -basedir /media/mmc1/quake $1 $2 $3 $4 $5 $6
/usr/share/applications/hildon/sdlquakepxd.desktop:

[Desktop Entry]
Version=1.0
Encoding=UTF-8
Name=SDL Quake PixDbl
Exec=/usr/bin/sdlquakepxd
Icon=sdlquake
Type=Application
Terminal=false
X-Icon-Path=/usr/share/icons
StartupNotify=true
X-Window-Icon=sdlquake
X-Window-Icon-Dimmed=sdlquake
X-HildonDesk-ShowInToolbar=true
X-Osso-Type=application/x-executable
StartupWMClass=sdlquake

Last edited by qwerty12; 2008-04-17 at 18:30.
 

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Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#150
Thanks! Thats the one area i had been wanting to figure out... i'll test this out tonight on several programs.
 
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