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Posts: 20 | Thanked: 2 times | Joined on Feb 2008
#51
Thanks! It works great, I've been playing for like an hour and I can't stop . I'm really looking forward to further development! One thing though, that tree level is almost impossible to beat!
 
Posts: 50 | Thanked: 6 times | Joined on Dec 2007
#52
Yeah - I can't get the tree level either... I've had to take a break from it for some different thinking.

I'd like to report a bug of sorts though..... I'd like the back button to "undo" a move totally rather than just delete a line. If you know what I mean ?
 
Hedgecore's Avatar
Posts: 1,361 | Thanked: 115 times | Joined on Oct 2005 @ Toronto, Ontario, Canada
#53
General: Seriously? I've been away too long, maybe I can coax a little more life out of that thing! (With an EEE now I can't bring myself to buy an 810 (since the 900 will be out in a few months))
 
Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#54
Originally Posted by stooo View Post
Yeah - I can't get the tree level either... I've had to take a break from it for some different thinking.

I'd like to report a bug of sorts though..... I'd like the back button to "undo" a move totally rather than just delete a line. If you know what I mean ?
It's 20 seconds or less, when you do it right. If I could easily capture and post video, I would; since I can't, ! (You can do it all live; pausing wouldn't help much. Your "Undo" ''fix'' would break my technique, though...)

Hintage: Conservation of energy; what form of energy can you add; and what's the easiest way to convert to what you need.

Last edited by Benson; 2008-04-03 at 21:28. Reason: Mention pausing & undo.
 
zeez's Avatar
Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#55
We need more levels.... way more levels... and an easy way to share them
 
fiferboy's Avatar
Posts: 475 | Thanked: 771 times | Joined on Dec 2007 @ Hamilton, Ontario, Canada
#56
My hint for the tree level: build a catapult! It's tonnes of fun!
 
Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#57
Mine is something like a trebuchet, but sliding pivot = wierd. And I do hate the way going off the top edge of the screen resets the ball.
 
GeneralAntilles's Avatar
Posts: 5,478 | Thanked: 5,222 times | Joined on Jan 2006 @ St. Petersburg, FL
#58
Originally Posted by Benson View Post
Mine is something like a trebuchet, but sliding pivot = wierd. And I do hate the way going off the top edge of the screen resets the ball.
Hehe, I just built myself a giant dome.
 
Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#59
That works well on the see-saw level.

Really, we do need a demo-recording mode. Speedruns!
 
iancumihai's Avatar
Posts: 274 | Thanked: 143 times | Joined on Jun 2007 @ Romania
#60
Originally Posted by Bundyo View Post
https://garage.maemo.org/projects/numptyphysics/

Someone named Tim Edmonds is working on such project already... It compiles and already is much fun...
A must have application
 
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