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Posts: 481 | Thanked: 190 times | Joined on Feb 2006 @ Salem, OR
#121
I created 4 easy (?) levels :-)
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File Type: zip 4levels.zip (4.7 KB, 205 views)

Last edited by ioan; 2008-04-09 at 17:48.
 

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Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#122
More levels....
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File Type: zip level.zip (8.6 KB, 178 views)
 

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#123
keep the levels coming! i will distill these down and include some in the next release v soon. maybe i should finish up that zipfile support...
 

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#124
Should we start taking screenshots of our created levels? and post them here? so we won't duplicate the levels?
 
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Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#125
Great new levels! I especially like the one with the big pendulum in the middle. Very simple level but tricky to solve! The most elegant solution involves hitting the red box into the goal with the pendulum. I also really like the one with the two swinging hooks. The guys in the office have been all wanting to play, too.

Features I would like to see:
- Display the level title and author, maybe on the "Bravo!" box?
- Record / replay button: to watch particularly fun bits again, and let others watch too.
 
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Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#126
it would be cool if we had some kind a online level repository that could be accessed from within the game. You could have screenshots of the levels and maybe rating / difficulty etc...
That way we could even have online highscores - like best time, minimum number of shapes used etc
 

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Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#127
Originally Posted by zeez View Post
it would be cool if we had some kind a online level repository that could be accessed from within the game. You could have screenshots of the levels and maybe rating / difficulty etc...
That way we could even have online highscores - like best time, minimum number of shapes used etc
And there should be a bonuses for not pausing the physics and not deleting any objects...
 
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Posts: 341 | Thanked: 68 times | Joined on Aug 2007
#128
Actually i think being able to pause physics in "playmode" should not be possible. Also It should not be possible to delete parts of the level by using the "back-button" aka. esc.
 

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Posts: 481 | Thanked: 190 times | Joined on Feb 2006 @ Salem, OR
#129
Originally Posted by zeez View Post
Actually i think being able to pause physics in "playmode" should not be possible. Also It should not be possible to delete parts of the level by using the "back-button" aka. esc.
I don't think that making the game harder to play is good.

Hard levels - good
Hard to play - no good
 

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#130
Originally Posted by zeez View Post
Actually i think being able to pause physics in "playmode" should not be possible.
Why? You can do much cooler things if you're able to pause the simulation to set up the level before the ball hits the floor and loses all of its energy.
 
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