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2008-04-12
, 07:10
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#152
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2008-04-12
, 13:45
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#153
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The Following User Says Thank You to Texrat For This Useful Post: | ||
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2008-04-12
, 16:30
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#154
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2008-04-13
, 04:06
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#155
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2008-04-13
, 15:58
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#156
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2008-04-14
, 13:20
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#157
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2008-04-14
, 14:29
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@ North Texas, USA
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#158
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2008-04-14
, 15:17
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@ Austin, Texas
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#159
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2008-04-14
, 15:23
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@ North Texas, USA
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#160
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The Following User Says Thank You to Texrat For This Useful Post: | ||
You draw a circle (starting at 9:00 or 3:00 works best for me) and then when you come back to your starting point, draw a straight line inwards to the centre of the circle. Note: The wheel has to be a single stroke. Do not lift the stylus until you reach the centre of the circle. It's ok if you overshoot the centre a bit. Once you get there, lift the stylus.
EDIT: I found that drawing from the centre of the circle can be easier. Your wheel should look like a bit like a lower-case "e". Don't go too far, though, if your "spoke" sticks out of the circle, it will jam the wheel's rotation.
You add a strut (or "forks" if you were drawing a bike) by starting at the centre of the circle and drawing outwards.
I was able to draw a delightful little bike-thing by drawing two wheels and joining them with an upside-down U shape. The bike rolled down the ramp fairly well.
I still would love a record-and-replay function. I'll have to make a bike as a new level just to make it clear; it's very hard to just describe in words.
Next, someone has to make a working ferris-wheel or water-wheel contraption that spins when you drop stuff on it.
EDIT: I also really want a way to copy and drag objects around, at least in level-editing mode. That way, once I get a working wheel-object, I don't have to keep re-inventing it each time. I can just copy the working one and move the copy.
Last edited by qole; 2008-04-12 at 06:36.