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Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#31
Originally Posted by zerojay View Post
You aren't going to get a full speed SNES emulator on the N800 regardless of optimizations or ports
And why is it so?
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#32
FMS, are you working on porting one of your emus to the tablet (fmsx and speccy are already running beautifully) ?
 
Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#33
Originally Posted by spirytsick View Post
FMS, are you working on porting one of your emus to the tablet (fmsx and speccy are already running beautifully) ?
I am porting VGBA at the moment. Should run at full speed, with some frame skippage and probably without sound.
 

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Posts: 330 | Thanked: 57 times | Joined on May 2007 @ BKNYC
#34
Originally Posted by fms View Post
I am porting VGBA at the moment. Should run at full speed, with some frame skippage and probably without sound.
you are the man.
 
DataPath's Avatar
Posts: 124 | Thanked: 34 times | Joined on Mar 2007
#35
Originally Posted by fms View Post
I am porting VGBA at the moment. Should run at full speed, with some frame skippage and probably without sound.
mudlord and crew are doing a pretty major rewrite of the VBA core - have you checked out their work?

https://vbam.bountysource.com/
 
Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#36
Originally Posted by DataPath View Post
mudlord and crew are doing a pretty major rewrite of the VBA core - have you checked out their work?
Yes, I have seen VBA, but VGBA is a different program. I have already done a partial rewrite (using ARM assembly) when adapting it for Symbian. So, the Maemo version is a relatively painless port of that work.
 
Posts: 6 | Thanked: 0 times | Joined on Mar 2008
#37
I'm attempting to pair and use my PS3 bluetooth joypads with my n800. They work great on my linux laptop and are very portable. Compiling the pairing app and performing the USB based sync is the first step. I would have to see what is available to create the /dev/input/js0 devices next. But I think this would be the best game interface for the lack of cables makes it easy to have more than one player without the use of hubs.
 
Posts: 207 | Thanked: 31 times | Joined on Apr 2008
#38
Sorry for stupid question:
How start snes9x in full screen mode?
I see only small game image in left up coner of window.
 
Posts: 1,213 | Thanked: 356 times | Joined on Jan 2008 @ California and Virginia
#39
use snes9x_opt2
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#40
Hey sorry for leaving you guys hanging so long. Real Life (tm) has intruded here in pupnikland

There is some good news: i did get DrPocketSnes stripped down to the point where it runs and loads a ROM on the tablet (this was in January).

Can't wait to prove zerojay wrong :P Well - strictly speaking I expect he's right - we can't get 60fps in real screen updates until we figure out how to manually control vsync and possibly bypass SDL - and the fast (tile based) emulation from Squidge is not 100% compatible... so yeah it won't be 100% compatible at 60fps....
But it should be a solid 30fps with frameskip1 on N8x0 at the very least..

i babble - sorry again about no releases - i'm not dead yet
 

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