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Posts: 20 | Thanked: 36 times | Joined on Sep 2007 @ Russia, Moscow
#11
Originally Posted by scanman717 View Post
I found this which I can add as a map and it shows the radar, but no map info... Tried adding it as a layer and got nothing...
Sorry, this won't work. WMS maps need external utility for lat-lon to tile addressing translation (/usr/bin/cs2cs IIRC). Even if this utility is installed, layer's tile addressing scheme must match to underlying map's. In other words, layer's tiles must exactly match tiles they are drawn on. All maps repositories supported by MM by default, have google scheme (which is WGS on top of sphere).

Layers can be implemented to support any tile addressing, but this would be extremely inefficient and too complicated (we must deal not with whole tile, but with part of it).

I did a quick search for weather services for google maps, and found nothing usefull. All services display weather information as points on top of google map which handled by javascript.
 
Mara's Avatar
Posts: 1,310 | Thanked: 820 times | Joined on Mar 2006 @ Irving, TX
#12
Originally Posted by Shmuma View Post
This db is correct, but completely empty. Do you have 'Maps->Auto download' checkbox turned on?
Stupid me... I didn't...

Now it is working. Thanks Shmuma!
 
GeneralAntilles's Avatar
Posts: 5,478 | Thanked: 5,222 times | Joined on Jan 2006 @ St. Petersburg, FL
#13
Originally Posted by Mara View Post
I downloaded the deb and installed in top of MaemoMapper. (I was going to try the patch method, but it just opened in browser window as text file.)
Patches are for patching source file for compiling.
 
Posts: 20 | Thanked: 36 times | Joined on Sep 2007 @ Russia, Moscow
#14
Originally Posted by GeneralAntilles View Post
Patches are for patching source file for compiling.
BTW, this version (-shmuma2) supports Yandex maps and spb traffic

UPD: oops, there is more than one St. Petersburg on globe. I thought you are from russia
 
Mara's Avatar
Posts: 1,310 | Thanked: 820 times | Joined on Mar 2006 @ Irving, TX
#15
Originally Posted by GeneralAntilles View Post
Patches are for patching source file for compiling.
Is it always? How the Penguibait's (or was it Fanoush's?) kernel patches then work, since I did install those in the past and I did not compile anything...

And in Windows world I have installed several patches for games, etc... without compiling anything.

I guess it all boils down to what is the definition of "patch".

Last edited by Mara; 2008-08-10 at 17:36.
 
Posts: 5,795 | Thanked: 3,151 times | Joined on Feb 2007 @ Agoura Hills Calif
#16
This sounds great.

What I would really like now is an automatic way to get the fake gps info that I now have on my Sprint phone (Google maps figures out where you are by locating phone towers, I guess) into Maemo Mapper. Then I wouldn't need my gps device at all, it seems to me. (I guess I'd still need it on a cruise ship, where phone towers must be far away?)
 
Posts: 20 | Thanked: 36 times | Joined on Sep 2007 @ Russia, Moscow
#17
New build with optimized tile redraw process (custom-made tile combination routine instead of gdk_pixbuf_composite): http://maemo.shmuma.ru/mapper/deb/ma...uma3_armel.deb

This makes redraw of map with layers about 3-4 times faster.

Original post updated.

Last edited by Shmuma; 2008-08-10 at 21:19.
 

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Posts: 2,102 | Thanked: 1,309 times | Joined on Sep 2006
#18
What I would really like now is an automatic way to get the fake gps info that I now have on my Sprint phone (Google maps figures out where you are by locating phone towers, I guess) into Maemo Mapper. Then I wouldn't need my gps device at all, it seems to me. (I guess I'd still need it on a cruise ship, where phone towers must be far away?)
GeoClue integration is the ideal method here (it can be used by other clients, and can have many location services feeding it), but how you'd tell the user that the cursor is not the exact position I don't know (perhaps don't bother, just place the cursor in the centre of the rough location for a first step).
 
Posts: 2,102 | Thanked: 1,309 times | Joined on Sep 2006
#19
Layers can be implemented to support any tile addressing, but this would be extremely inefficient and too complicated (we must deal not with whole tile, but with part of it).
Although it won't work atm, is there are reason that the layers themselves couldn't have arbitrary lat/long conversion schemes to more easily support different map input formats?
 
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Posts: 5,478 | Thanked: 5,222 times | Joined on Jan 2006 @ St. Petersburg, FL
#20
Originally Posted by Mara View Post
Is it always? How the Penguibait's (or was it Fanoush's?) kernel patches then work, since I did install those in the past and I did not compile anything...
fanoush's patches are also code patches . . . you flashed his patched and compiled kernel binaries.

Originally Posted by Mara View Post
And in Windows world I have installed several patches for games, etc... without compiling anything.
Ah, well, this isn't Windows is it?

Originally Posted by Mara View Post
I guess it all boils down to what is the definition of "patch".
In the open source world, a patch is a diff of the code that can be applied to sources.
 
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