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2008-09-30
, 13:00
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#72
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Basically "you're doing it wrong" if you use the touch screen to draw keys that emulate the hard keys. Hard keys basically fall into the "non-direct" approach whereas touch UI's work on more direct approach: "touch this to do something for this".
There are a few areas where the main interaction - be it unfortunately or not - still requires the hard key emulation, the virtual keyboard being the main area. There are 'good' alternative UI's for text input, Shapewriter etc., but they don't really currently have mainstream acceptance, so we cannot completely rely on them.
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2008-09-30
, 13:15
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#73
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-- They want to take them in many directions-- and I for one think that is great. -- One of those directions is gaming. Now, we screwed up with the N-gage device, and there really was not a good reason for that. With the tablets, we have a chance to rectify that. -- I see no reason why we can't learn from the amazing success of the Nintendo DS Lite and incorporate a few gaming controls into the tablets. Gaming, as many of us are aware, is the single biggest driver of platform sales in general these days. In fact, to me the most compelling iPhone ads are the new ones showing just what cool games are available for it (I really like the one where you shake the device to roll dice).
If done properly, the gaming controls would perform other functions when gaming wasn't the intended use. While I am really attracted to the sleek, simple look of the iPhone, I also think it's unnecessarily limited by its singular focus on the touchscreen. And while that's personal preference, I'm not the only one feeling that way.
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2008-09-30
, 13:24
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#74
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Going "full out" as a gaming focused device is a risky strategy, though. Take something like the Gizmondo as an example. You need to get the whole package. Gizmondo had ... gaming optimized hardware. (I think we even have one of those devices still somewhere on our shelves around.) And you could do some other stuff with that device also.
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2008-09-30
, 13:33
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#75
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You can't really use Gizmondo as an And I know the handheld gaming market can be a pain, but somehow Nintendo and Sony have succeeded despite the barriers. Do they have special magic that no one else does?EDIT: Oh, and I am a big believe rin Flash games (addicted to Dicewars on my N810), and believe we are missing the boat there.
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2008-09-30
, 13:36
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Posts: 1,513 |
Thanked: 2,248 times |
Joined on Mar 2006
@ US
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#76
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Therefore you can have a "productivity focused device" with a HW keyboard and say a media-consumption device that skips a keyboard for smaller size and/or other features. (These are of course hypothetical device examples.)
That principle should also go for the other keys. If you look at for example some of the latest S60 devices, a few of them have the media playback keys. That's cool for them. It would turn out to be not cool if in the all those devices would have to have these keys in the future, that would seriously limit the design potential of those devices.
Support but don't require.
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2008-09-30
, 13:53
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Posts: 5,335 |
Thanked: 8,187 times |
Joined on Mar 2007
@ Pennsylvania, USA
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#77
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...somehow Nintendo and Sony have succeeded despite the barriers. Do they have special magic that no one else does?
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2008-09-30
, 13:58
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#78
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No worries, after a few classes from Ken Kutaragi, Ari Jaaksi will be able to proudly stand before crowds and proclaim that tablet users will happily work more hours to purchase an N900.
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2008-09-30
, 14:00
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#79
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On the other hand, for that I don't fear missing the boat. As long as the "boat" is a web-based platform and not specifically tied to any device or solution provider, anyone can board the boat and get the passengers in when the cruising business would become sufficiently... - now this metaphor is getting too far
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2008-09-30
, 14:04
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Posts: 5,335 |
Thanked: 8,187 times |
Joined on Mar 2007
@ Pennsylvania, USA
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#80
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So I'm not being funny when I ask this, I genuinely would like to understand how future developments would solve/impact this query - how would one play something like 'blocks' on the nit without a hardware d-pad? (or indeed many other games - i know the device is not aimed at gamers, and I am not one, but I'm sure many like me while away the odd half hour with some or other pointless retro pursuit and would wish to continue with future devices?)