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2008-10-16
, 21:57
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Posts: 269 |
Thanked: 93 times |
Joined on Feb 2008
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#212
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2008-10-17
, 10:37
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#213
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2008-10-17
, 11:15
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Posts: 674 |
Thanked: 191 times |
Joined on Mar 2008
@ Buenos Aires, Argentina
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#214
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2008-10-17
, 11:17
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#215
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2008-10-18
, 03:35
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#216
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2008-10-18
, 08:27
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Posts: 269 |
Thanked: 93 times |
Joined on Feb 2008
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#217
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2008-10-18
, 12:00
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Posts: 670 |
Thanked: 359 times |
Joined on May 2007
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#218
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2008-10-18
, 14:06
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#219
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2008-10-18
, 14:21
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#220
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The starfield is nice, but you should be using a better algorithm for (initially?) positioning stars. Right now, at the beginning, one can see the edges of a rectangle smaller than the screen where the most stars are placed.
In "continue reading", you have a nice green-colored button. Can you color the "quit now" button in the main screen red-colored? That would make it stand out a bit more. Also, a confirmation screen would be nice (like the "open book" confirmation when clicking "continue reading"). Likewise, this could be done for every "back" button in the UI.
What is the "ed" in the top right corner of every button? Hard to hit. If it's not intended for the user, hide it by default and show it only when an advanced option to show it is enabled.
The "map" seems to be hardcoded to the Berlin map. It would be nice if one could select an image from the filesystem to use as map (probably with the same UI that selects a book to read, but configured one-time and then use the same map every time). Alternatively, transform the map viewer into an image viewer. Or even merge it into a viewer, capable of viewing text and image files (and probably more files later on).
"Select a book to read" doesn't work in the minimum resolution - some UI items are off-screen.
Changing the resolution with "+"/"-" hardware buttons in the main menu would be awesome.
Is it possible to switch full screen mode or is that technically not possible/feasible because of the fast image displaying you do?
Removing items from the graffiti wall should re-order the remaining items, and not leave "holes" in the wall (that's just after removing items - when the graffiti wall is re-loaded, all is okay).
Some labels currently go over the button area. Maybe having smaller text + a monochrome icon with a clear outline would make navigation easier. Currently, one has to "read" the whole screen and then decide where to go instead of just "decoding" icons visually. Of course, the labels shouldn't go away - they are useful!
Still a lot to do, but the program shows promiseKeep up the good work.
liqbase sketching the future.
like what i say? hit the Thanks, thanks!
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