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2008-11-14
, 17:18
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Posts: 105 |
Thanked: 48 times |
Joined on Aug 2008
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#11
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2008-11-14
, 17:23
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Posts: 4,274 |
Thanked: 5,358 times |
Joined on Sep 2007
@ Looking at y'all and sighing
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#12
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The Following User Says Thank You to qwerty12 For This Useful Post: | ||
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2008-11-14
, 18:44
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Posts: 105 |
Thanked: 48 times |
Joined on Aug 2008
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#13
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The Following User Says Thank You to Mikma For This Useful Post: | ||
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2008-11-14
, 21:09
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Posts: 1,012 |
Thanked: 817 times |
Joined on Jul 2007
@ France
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#15
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2008-11-15
, 10:15
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#16
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2008-11-15
, 11:59
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#17
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Regarding your requirements in the first post, a location (GPS/wifi in sight) and time based system might suit you better (possibly along with the headphone behaviour too). Not that one exists (yet), but it would be cool, a Killer App even, to have the device do certain things depending on time and location contstraints.
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2008-11-15
, 16:36
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Posts: 34 |
Thanked: 21 times |
Joined on Feb 2008
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#18
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on_init = load common; load mce; load systemui; load alarm; inherit systemui.ui; call start_apps; default_inherit common.headphone headphone_connected = call system.volume.unmute headphone_disconnected = call system.volume.mute
The Following User Says Thank You to austin For This Useful Post: | ||
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2008-11-16
, 10:31
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Posts: 46 |
Thanked: 4 times |
Joined on Feb 2008
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#19
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Regarding your requirements in the first post, a location (GPS/wifi in sight) and time based system might suit you better (possibly along with the headphone behaviour too). Not that one exists (yet), but it would be cool, a Killer App even, to have the device do certain things depending on time and location contstraints.
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2008-11-23
, 17:20
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#20
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