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2008-12-01
, 14:21
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Posts: 11,700 |
Thanked: 10,045 times |
Joined on Jun 2006
@ North Texas, USA
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#52
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Tablets aside, Nokia's unwillingness to fix firmware problems in certain "unpopular" products (like E70) isn't particularly endearing.
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2008-12-01
, 14:51
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#53
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They're also for an older kernel.
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2008-12-01
, 15:23
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Posts: 398 |
Thanked: 301 times |
Joined on Sep 2007
@ Texas
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#54
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This has been discussed at great lengths elsewhere. It isn't as simple as someone "holding the keys to the drivers needed". There was never a stable, finished driver for the N8x0 graphics accelerator. The graphics hardware isn't just a simple OMAP2 SoC, because the OMAP2 and its PowerVR can only drive a 640x480 display. You may have noticed that the N8x0 screen has 76,800 more pixels than that. They had to hack together a custom solution to drive the big screen, and that meant leaving the PowerVR stuff to gather dust.
I want hardware acceleration as much as anyone. But at this point, I'm hoping for someone to hack together some elegant workarounds.
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2008-12-01
, 15:40
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Posts: 5,478 |
Thanked: 5,222 times |
Joined on Jan 2006
@ St. Petersburg, FL
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#55
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2008-12-01
, 17:21
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#56
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No on both counts, it's for a 2.4.x and the interface has changed within 2.6.x.
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2008-12-01
, 17:25
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#57
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So you got me curious. I went and looked at the OMAP2420 Technical Reference Manual. I can't find the 640x480 limitation for the display or the accelerator hardware. The display hardware does have a limit but it's larger than 640x480.
What matters is how, physically, is the external LCD controller interfaced to the OMAP2420? It seems that if the CPU can access the external frame buffer, the 3d accelerator could as well.
If the bandwidth between the external frame buffer and 3d accelerator is the limiting factor, then this discussion is over. For the purposes of user interface, the 8x0 really doesn't have a 3d accelerator.
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2008-12-01
, 18:04
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Posts: 398 |
Thanked: 301 times |
Joined on Sep 2007
@ Texas
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#58
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The same bandwidth limitation as exists for arbitrary video output will hold (3D hardware writes directly to the framebuffer afaik, framebuffer memory is allocated in SDRAM from where it is copied to the Epson LCD controller chip to perform updates). This in no way (afaict) precludes using the 3D chipset.
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2008-12-01
, 18:15
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#59
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2008-12-01
, 20:08
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Posts: 357 |
Thanked: 115 times |
Joined on Sep 2007
@ Sunny England :)
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#60
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You'll get the same problem with windows mobile, have you ever been able to upgrade any mobile from one version of windows mobile to the next? Even if you could for one, can you do it for all?
See the justification page on the wiki for the details you're after.