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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#21
Yea qwerty needs to package up a nice pixar doubled deb of that for me to download! Maybe if no does this i'll revisit in the future but these good/fun ones for others to take a shot at. I like how it supports mouselook

Oh and i dont know why i cant see weapon :/ In the looping demos i see weapon but all the console variables i've tried dont have effect...

Last edited by pipeline; 2008-06-18 at 23:36.
 
Posts: 169 | Thanked: 12 times | Joined on Dec 2007 @ Tehran-Iran
#22
Originally Posted by italodance View Post
btw pipeline

it doesn't show the guns like pc! why???? i have just the target....
can u look us?
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konus's Avatar
Posts: 41 | Thanked: 21 times | Joined on Apr 2008 @ Nurnberg
#23
Useful bindings for n800 users
(put it in /home/user/.quake2/baseq2/autoexec.cfg)

Code:
//Aliases
alias +itemz "bind F7 invnext; bind F6 invuse; echo Items"
alias -itemz "bind F7 weapnext; bind F6 +attack; echo Weapons"

//Disable left click
bind MOUSE1 ""

//Binds
//Movement
bind UPARROW "+moveup"
bind ENTER "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind F8 "+movedown"

//Weapons
bind F6 "+attack"
bind F7 "weapnext"

//Items And Menu
bind F4 +itemz
bind F5 "cmd help"
bind F10 "menu_quit"
 

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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#24
Wow.. cool i'll have to try this later on my 800 since i've been using that to play.

Even cooler is your ani gif describing its use

I might have to use this in a future version
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#25
Originally Posted by konus View Post
Originally Posted by pipeline View Post
Even cooler is your ani gif describing its use
Even cooler is the fact that you seem to have some extremely awesome version of Quake running on your N800!! (Quake 4?)

Man, wouldn't it be awesome if they gave us hardware-accelerated OpenGL on the tablets? The hardware is there, if only they would make drivers for it...
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Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#26
I'm skeptical about Q4, no matter what they give us.
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#27
Originally Posted by Benson View Post
I'm skeptical about Q4, no matter what they give us.
Hahaha! Yeah I guess it sounded like I was saying that... No, I just think it would be cool to run Quake2 with hardware-accelerated OpenGL instead of software rendering.
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Posts: 169 | Thanked: 12 times | Joined on Dec 2007 @ Tehran-Iran
#28
finally the guns can show???
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N800 With 2 SDHC CARD's 12 and 4 GB

But Thinking About A 64 GB !!!!

Os 2008 Chinook,I Have't Trust To Diablo!??
 
konus's Avatar
Posts: 41 | Thanked: 21 times | Joined on Apr 2008 @ Nurnberg
#29
Originally Posted by italodance View Post
finally the guns can show???
yes. in
Code:
~/.quake2/baseq2/config.cfg
change
Code:
set fov "95"
at
Code:
set fov "90"

Last edited by konus; 2009-06-04 at 15:23.
 

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#30
I installed the MMC2 version on my N810.
The original .PAK files are located on the internal memorycard - in addition I installed the extended textures and models package - available for several Windows-ports of the game.

Game looks much better now on the tablet ;-)

I will try to post screenshots later.
 
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