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2009-03-16
, 20:28
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#162
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If you want to know what side of the UI fence you're on, ask yourself, what is wrong with this dialogue box: the label is too big, or the button is misplaced/too small?
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2009-03-16
, 21:15
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#163
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Also what is your opinion about my comments about this very same screenshot?
I think it's a bug that needs more work to make sure that texts fit always inside buttons no matter what. Can someone file a bug or should I?
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2009-03-16
, 21:24
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#164
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Actually the right place to discuss the the dialog box was not a new thread but
Dialog button position/layout changed
https://bugs.maemo.org/show_bug.cgi?id=4183
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2009-03-17
, 01:23
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Posts: 968 |
Thanked: 974 times |
Joined on Nov 2008
@ Ohio
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#165
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2009-03-17
, 10:27
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Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
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#166
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Would it be possible to setup a poll on the whole cancel button thing. I thi k the results could be very telling.
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2009-03-17
, 11:18
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#167
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I would have lots to say about 'democratic' design processes and what the end result usually ends up being, but perhaps the short version is that I don't really believe in polling in cases like these.
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2009-03-17
, 12:06
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Posts: 397 |
Thanked: 227 times |
Joined on May 2007
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#168
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2009-03-17
, 13:22
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Posts: 968 |
Thanked: 974 times |
Joined on Nov 2008
@ Ohio
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#169
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2009-03-17
, 17:12
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Posts: 600 |
Thanked: 742 times |
Joined on Sep 2008
@ England
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#170
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...it wouldn't take much more to enable some kind of cancel button, or "x" and make both methods work, to ease backward compatibility...
I strongly believe the best UI is one that can scale gracefully to handle various levels of complexity without breaking. But the other school of thought says that the more complex apps should squeeze themselves through the keyhole of the UI if they want to run under that UI. Desktop UIs tend to follow the first paradigm, mobile UIs tend to follow the second one.
If you want to know what side of the UI fence you're on, ask yourself, what is wrong with this dialogue box: the label is too big, or the button is misplaced/too small?
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