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#31
Originally Posted by fredoll View Post
It looks like the AboutDialog from gtk is not supported ...
What do you mean? AboutDialog is used in many applications, for example leafpad.
 

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#32
Yesterday I compiled Tear without problems in the Fremantle beta SDK and I'm using the AboutDialog.
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#33
May I repeat a humble request for virtual machine images? This would greatly lower the barrier to entry for getting started. I've never successfully setup a scratchbox environment for Diablo development. I imagine I'm not the only one. And no, I'm not demanding this of Nokia but any kind soul in the maemo community.
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#34
Well, as nobody has done this, I'll be the first:

Small Modest screencast

It lacks some translations, some icons and it doesn't look so good as in the screenshot in the announcement, eh?
Also, the SDK doesn't run specially well in my machine.
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#35
I'm not sure if this was posted already. At least I didn't see.
Here's a screenshot of how the new app menu is looking in the beta SDK.
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#36
maybe not the right place to ask, but will we see modest on mer? or at the very least, updated/bugfixed packages for diablo?
 
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#37
Originally Posted by conny View Post
I'm not sure if this was posted already. At least I didn't see.
Here's a screenshot of how the new app menu is looking in the beta SDK.
The old menu style is also available, as you can see in my Fremantle beta screencast
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#38
Originally Posted by VDVsx View Post
The old menu style is also available, as you can see in my Fremantle beta screencast
Yes it is, but at least in the beta there is space wasted at the top and the end of the menu gets clipped
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#39
Will there be some kind of Mesa DRI driver for the graphics acceleration (OpenGL)? Most OpenGL applications in Debian (and Ubuntu) use this system to get their OpenGL.
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#40
Originally Posted by VDVsx View Post
The old menu style is also available, as you can see in my Fremantle beta screencast
Cool. So the answer to my question
Originally Posted by benny1967 View Post
But that would be like what we have today when an application is not properly hildonized, like the menu would be horizontally arranged and take screen real estate all the time, even if not in use. - Right?
would have been "No".

I tried to understand the API-docs meanwhile and it seems that the app_menu-constructs are there in addition to the ones we have and are not a replacement - even though they are preferred. (Again, this is what I understood; doesn't mean that I got it right this time.)
Reading the tutorial and the HIG first I was under the (wrong?) impression that the new application menus were the only way to implement a menu-like structure within a Hildon application as of M5.
 
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