![]() |
2009-06-10
, 15:53
|
|
Posts: 903 |
Thanked: 632 times |
Joined on Apr 2008
|
#62
|
what?!?!?!
i cannot believe all this. i wish i'd never looked at this thread.
![]() |
2009-06-10
, 16:00
|
Posts: 631 |
Thanked: 1,123 times |
Joined on Sep 2005
@ Helsinki
|
#63
|
That is obviously a misconception. It is almost like you want your users to eat food but do not want them to prepare it. This may work for iPhone, with its iTunes store and an audience of users willing to put up with whatever Apple inflicts on them. This is not going to work for Maemo, starting with the fact that Nokia does not provide anything comparable to iTunes in functionality and ending with the Maemo user base not willing to put up with the lack of control of their data. This means that users will manage their own media files and you have to address this activity properly.
Ok, not talking about specialized gaming devices here. But let us take pretty modest games available on Nokia devices via NGage. A lot of them (if not most) require directional controls and OpenGL ES APIs to be usable. I hope we both agree that having at least this kind of games play is well within the intended use for Maemo?
![]() |
2009-06-10
, 16:05
|
|
Posts: 903 |
Thanked: 632 times |
Joined on Apr 2008
|
#64
|
Hi, wouldn't it be better to have separate threads to discuss different topics?
I'm only speaking as a Maemo & Fremantle user here.
Have you used such Help in Maemo applications? I know I haven't. Even in my full GNOME desktop I have used the Help system only in few occasions after several years. The apps I use in Maemo tend to be self-explanatory. If I have questions I find the answers online.
What are your experiences with Help systems in mobile devices?
In terms of text selection, Modest is more an exception than a norm because it still uses gtkhtml. So please don't make conclusions for the whole platform based on it.
Let's see this from a user point of view:
- The Maemo selecting behavior up to Diablo could be improved specially in scrollable areas, according to many sources e.g. this old bug. This justifies the action to change things in Fremantle, where scrolling and panning has a more important role.
- The Maemo browser has a specific gesture to activate text selection. Any application using the browser engine to render its own content can benefit from its gestures at will, including text selection.
- Text selection is not an issue in non-scrolling/panning areas. Developers can offer an interface where the user just needs to move his finger from beginning to end of the text selected.
What cases fall out of these two categories? Developers can still offer the change from pannable to selectable areas in one click. The assumption is that this separation will make life of users easier than in Diablo and previous versions.
Let's discuss examples of real applications, please. In which ones do you expect selecting text is going to be a problem?
![]() |
2009-06-10
, 17:00
|
Posts: 654 |
Thanked: 664 times |
Joined on Feb 2009
@ Germany
|
#65
|
Where is the API document describing this property? I've looked everywhere, yet haven't found this documented in either hildon.PannableArea or hildon.TextView (my application, a text viewer, is an exception to the above rules I guess).
The Following 3 Users Say Thank You to conny For This Useful Post: | ||
![]() |
2009-06-10
, 17:31
|
Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
|
#66
|
![]() |
2009-06-10
, 17:44
|
Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
|
#67
|
Sorry for possibly repeating stuff, but could you list those changes once again?
![]() |
2009-06-10
, 17:52
|
Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
|
#68
|
And I therefore wouldn't agree with your statement. People want to have a good experience with consuming and interacting with their data. I don't think most Apple users miss terribly "lack of control" with their data. As long as the overall experience has no gaps, I would claim most people prefer the simpler approach. Then again, I'm not saying that we would going the Apple route.
I'm not that familiar with the NGage offering, it's a whole different unit. I am under the impression that games are Symbian or Maemo specific, so I wouldn't be talking about cross-platform support. (But I could be off on this subject.)
I.e. I don't know of a wide pool of games that we could be automatically supporting but we would be not even though we wouldn't have those two features. (That is not to say if they are there or not.)
I know that the iPhone has turned out to be a very successful gaming platform, despite not being particularly targeted towards gaming. They have sufficient enablers in the HW and SW side for games development, plus most importantly now a sufficiently large user base for commercial development.
![]() |
2009-06-10
, 18:22
|
Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
|
#69
|
2. Bring back virtual input methods. A lot of people find it easier to use virtual keyboard.
![]() |
2009-06-10
, 18:28
|
|
Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
|
#70
|
I asked how the default web browser will do it and was told it is a surprise
5. Make it possible for applications to use OpenGL ES APIs. The easiest way it can be done is to implement the exclusive full screen mode which gives application full control of the frame buffer and the 3D context. See how it is done in DirectDraw/Direct3D (Windows) and SDL (Linux).
No, you have two Nokia employees that are spending a big chunk of their busy morning trying you to explain why things are designed and implemented the way they are.
The Following 4 Users Say Thank You to qole For This Useful Post: | ||
I have a general problem with the direction of the changes. On one hand you say it's a device for hackers and Linux geeks. And i agree as those people who just want a small sexy device will prefer an iphone or similar as it's designed to be sexy instead of open. The average user imho doesn't care for openess. So fremantle is addressing the hacker and geek, true?. Why do you then simplify the interface so much? Hackers usually prefer capabilities over simplicity. So what's the target audience of fremantle? Hackers? Average users? My Mom? Former IPhone owners? I am a little confused ...
Last edited by Master of Gizmo; 2009-06-10 at 15:59.