The Following 22 Users Say Thank You to mattdamonkey For This Useful Post: | ||
allnameswereout, attila77, b-man, Bundyo, daperl, darethehair, EIPI, elitepsycho, elschemm, giladmttw, Jaffa, javispedro, lcuk, MohammadAG, qgil, qole, qwerty12, Thesandlord, timsamoff, tswindell, VDVsx, YoDude |
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2009-06-13
, 04:25
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Posts: 1,213 |
Thanked: 356 times |
Joined on Jan 2008
@ California and Virginia
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#2
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2009-06-17
, 21:18
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Posts: 28 |
Thanked: 8 times |
Joined on Mar 2008
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#3
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Dear members of the maemo community,
at risk of getting completely outdated by the release of maemo 5, I have decided to make public a small project I put together by implementing a software 3D graphics library for maemo 4:
http://kgraphics.sourceforge.net/
The Following User Says Thank You to elschemm For This Useful Post: | ||
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2009-06-17
, 22:01
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#4
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2009-06-17
, 22:26
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#5
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As of today (17 Jun 09), the download link on the page referenced above does not work.
The Following User Says Thank You to mattdamonkey For This Useful Post: | ||
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2009-06-19
, 02:43
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Posts: 27 |
Thanked: 8 times |
Joined on Jan 2009
@ Singapore
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#6
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2009-06-21
, 22:41
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#7
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Pretty nice. I was thinking of porting TinyGL... I ported it to PalmOS a year ago and got 4-5 glxgears fps on a Palm T|X and nearly 10 fps on GarnetVM (next to nothing).
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2009-06-21
, 22:48
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Posts: 8 |
Thanked: 23 times |
Joined on Jun 2009
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#8
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will this compatiable with OpenGL ES interface? So excited to see such a library for Maemo 4. I have searched wiki and find Kate made some suggestion for opengl es on mameo but only for next generation fremantel.
If help needed, please let me know although I am newbie for OpenGL. Currently reading OpenGL SuperBible 4th edition.
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2009-06-21
, 23:47
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#9
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Just out of curiosity, would you happen to know how to produce a PACE dynamic library for PalmOS? I tried using the Garnet SDK distributed by Access but I could only do 68K dl's. I've to add the code to the executable, thus I never though about releasing it...
The Following User Says Thank You to javispedro For This Useful Post: | ||
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2009-06-22
, 17:34
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#10
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at risk of getting completely outdated by the release of maemo 5, I have decided to make public a small project I put together by implementing a software 3D graphics library for maemo 4:
http://kgraphics.sourceforge.net/
this includes a *minimal* OpenGL wrapper that could be of some help for those of you wanting to port applications to maemo. Please bear in mind that this falls rather short of the full GL functionality.
Also included are some coding examples; here is a little screenshot of one of them:
Hope that some of you may find it interesting, at least for some coding fun.
Best regards
Matt da Monkey
PS I will try moving it to garage, if the project gets accepted
Last edited by mattdamonkey; 2009-06-13 at 04:00.