Notices


Reply
Thread Tools
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#11
Originally Posted by anttilip View Post
Good examples of this are Id's games, Doom/Quake, except they took a while to get open sourced.
It's this model I like the most although I believe that the code could be released sooner...

Release the source so it can be ported to whatever platform, modified etc. and charge for the game data files. Everyone wins.
 
allnameswereout's Avatar
Posts: 3,397 | Thanked: 1,212 times | Joined on Jul 2008 @ Netherlands
#12
I'd want it to be easily installable (easier than pirating), and some kind of original/fun concept. I also want it to be optimized for the device; IOW not some kind of emulator crap.

Lemmings was fun. Worms was fun. Audiosurf was fun. Worms on touchscreen however would be a horror to control whereas Audiosurf might be actually fun with accelerometer.

It then doesn't matter if it costs 5 USD or 20 EUR. Its just the price you pay to support a quality game you have a lot of fun with.

And also it will shine inbetween all the thirteen in a dirty dozen games of 1-2 USD. If your game is good, it will sell, no matter if its 1 or 5 USD. In fact, if its good and a bit more expensive, that might make some people more comfortable to buy the product.

What I don't like is buying small/little stuff for a few bucks and then using it 2 times. Screw that.

If you think of it, something like a game utility like Blizzard's Mobile Armory for iPhoneOS (Blizzard WoW utility) or Utopia Angel for Windows (Swirve Utopia calculator) are very useful, and free, but if they costed a little bit they'd sell too.

This, and the fact I support an open source project like projectM (Milkdrop for UNIX), is the reason I bought Helix for Wii. But buying it was not convenient enough since I needed some kind of fake currency (Wii points) first.

As for ID Software, they only license their latest engine when there are no licensees anymore. So that is why Quake 3 engine took longer than expected; there was still a game in development based on this engine, where the game developers had a commercial license for that game. Makes sense. Plus, the new engine is so much more better that the older one is not competiting with their new commercial product.
__________________
Goosfraba! All text written by allnameswereout is public domain unless stated otherwise. Thank you for sharing your output!
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#13
i know i may look like a jerk, but maybe a game with snes-like graphics (like chrono trigger or final fantasy) and some online capabilities (bugfixes, updates, MAYBE a lobby for instance online play like phantasy star online) would worth up to 20USD and it's easier to do than a full 3d OMFG hard to code and draw game...

the classics are good examples! look back into the 16-bit legends!

besides, there's flash (sluggish but can be used) and many other ways to do a game...

however, you'll habe to count with the community to backup you against piracy...

Originally Posted by jperez2009 View Post
I'm all for adding a new library of Linux games to this device, along with some really functional apps that can take advantage of the device as much as possible like some of the great apps already made for it!

Show us that and we can talk about pricing.

Jesse~
so you 'will bring us some games? hooray!
 
Posts: 237 | Thanked: 167 times | Joined on Feb 2007 @ Powell, OH
#14
This might help the java situation:http://talk.maemo.org/showthread.php...highlight=java. Of course this assumes Nokia licenses it for the N900.
 
jperez2009's Avatar
Posts: 250 | Thanked: 122 times | Joined on May 2009 @ Colorado
#15
Originally Posted by dukemagus View Post
so you 'will bring us some games? hooray!
If I was a programmer, I would, but I can't. I was talking to the OP.

Jesse~
__________________
N900 + GameGripper + Emulators + Kernel Power = <3
Request: NSF/SPC/GBS/USF/PSF/GSF/2SF/Adlib Player or Add-on for N900
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#16
sorry... crappy english (i'm brazillian)... misinterpretation... really really very sorry

anyway, my comments stands: 16-bit or some 95-2001 2d intresting PC games are the styles to follow..

using that style you will not require too much from the NIT and will make a intresting game to carry around
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#17
Originally Posted by anttilip View Post
Free would be nice but the programmers, artists and other development personnel need payment for their troubles.... This would be hard to make profitable with a small user base.
Yes, developers need payment in a commercial, for-profit model.

There are other models. Since this is an open source community, there are several excellent developers here who have made really nice applications (eg the Tear browser) for us for free...

I suspect it would be quite tough to make a profit selling games for Maemo devices. I'll be watching the development of this aspect of Fremantle with great curiosity...
__________________
qole.org --- twitter --- Easy Debian wiki page
Please don't send me a private message, post to the appropriate thread.
Thank you all for your donations!
 
Posts: 54 | Thanked: 6 times | Joined on May 2009
#18
the best method is donations but... well... no one will donate every month
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#19
Donations don't work, you have to be aggressive and that counts as ads. I have a free online RegExp evaluator which has earned a 1x10 EUR donation since its start in the beginning of 2007 and it has a good not too big user base.
__________________
Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

The Following 2 Users Say Thank You to Bundyo For This Useful Post:
Posts: 8 | Thanked: 5 times | Joined on Jul 2009
#20
First forget the word java. I meant type type/quality of games that are sold for s40 and s60 at the moment with it. I wasn't planning on using java for anything.

And next there will be a games market for maemo when the "consumer friendly" devices are sold to people that don't buy them for the os but the user experience which includes the entertainment. I wanted to get information on what would the current community expect from games published in terms of quality and pricing. I personally think the open source publishing would be great with free clients and pay-for-content model, it's just that if a development team of 4 people works for a full year it's gonna cost a lot. This can't achieved without financing which in turn can't be had without some hint of a proper profit.

There must be a way to make money with quality games on maemo.
 
Reply


 
Forum Jump


All times are GMT. The time now is 22:42.