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2009-07-22
, 18:27
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Posts: 1,097 |
Thanked: 650 times |
Joined on Nov 2007
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#542
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I'm going to try to figure out how to get Nixie tubes back into flipclock! After all, I should just have to swap in the images in the data directory from this release, right?
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2009-07-22
, 18:30
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Posts: 1,097 |
Thanked: 650 times |
Joined on Nov 2007
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#543
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wow, too much love to manage
yeah, I get your point but the clock is like my 'hello world'
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2009-07-22
, 18:58
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#544
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Again, I say this with appreciation, and in an attempt to share some of the perspective of a long career in software development.
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2009-07-22
, 19:09
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#545
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Changing the colour on the settings options made it much easier for me to see them.
Thanks for the heads-up on where those files were stored.
...
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2009-07-22
, 19:22
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#546
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I'm going to try to figure out how to get Nixie tubes back into flipclock! After all, I should just have to swap in the images in the data directory from this release, right?
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2009-07-22
, 19:24
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Posts: 631 |
Thanked: 837 times |
Joined on May 2007
@ Milton, Ontario, Canada
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#547
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moods = [{"name":"Off","image":pygame.image.load(path + "m_0.png"), "color":(0,0,0), "nightColor":(0,0,250)}, {"name":"Yellow","image":pygame.image.load(path + "m_yello.png"), "color":(250,125,0), "nightColor":(250,200, 0)}, {"name":"Blue","image":pygame.image.load(path + "m_blue.png"), "color":(0,0,250), "nightColor":(0,0,250)}, {"name":"Red","image":pygame.image.load(path + "m_red.png"), "color":(250,0,0), "nightColor":(240,0,0)}, {"name":"Purple","image":pygame.image.load(path + "m_purpl.png"), "color":(250,0,125), "nightColor":(220,0,160)}, {"name":"Green","image":pygame.image.load(path + "m_green.png"), "color":(0, 250,0), "nightColor":(0,220,0)}]
If you (or anyone outthere) plan more drastic pimps/mods I can upload somewhere the 'source' original vector Xara files (.xar)
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2009-07-22
, 19:27
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#548
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2009-07-22
, 19:43
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#549
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2009-07-22
, 20:38
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Posts: 334 |
Thanked: 366 times |
Joined on Nov 2008
@ Italy
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#550
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It's funny how this idea of "modding" just came up, considering that it's been possible using the same technique since the first major release of the app...
Maybe throw them up on the SVN/garage page as part of a "Developer" section? Any C code that you've done for the other version of the clock could also go in there... just an idea?
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Thanks for the heads-up on where those files were stored.
"All" I did was (please don't laugh):
a) Run emelfm2 as root from xterminal
b) Browse to the folder mentioned above and copy the image files I wanted to change over to a working directory on my internal memory card (so I had the original ones should I mess something up). FINDING what image files I wanted to change required me to go through them one by one (viewing them through emelfm2.
c) Emailing the images to me (still haven't set up tablet-to-PC file transfer..sigh..)
d) Opening the images in photoshop and do a colour-replacement
e) Emailing them again
f) From modest mail saving them to a working directory
g) with emelfm2 copying them from my working directory to the flipclock directory.
Ta-da!
Attached below is a screenshot with just the AM/PM setting changed to a darker colour.
.N810 experience: Since 6/2009
My Twenty Favorite OS2008 Applications:
AutoScan, Diablo5 Theme, Dialcentral, DragLock, EmelFM2, FlipClock, gPodder, Headphoned, Knots 2, Maemo Mapper, mPlayer, openNTPD, OpenSSH, Panucci, Personal Launcher, QuickNote, Seqretary, SlideLock, Telescope, YellowNotes
Last edited by silvermountain; 2009-07-22 at 18:27.