Notices


Reply
Thread Tools
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#131
It seems there's a bug in the SPC700 emulator than thrashes even the SDL Parachute, thus hanging. Fortunately, I've reproduced it; unfortunately, wasn't able to fix it with only a quick glance and thus you will have to wait until I get to produce a proper trace (or use above workaround).
 

The Following 2 Users Say Thank You to javispedro For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#132
Originally Posted by javispedro View Post
It seems there's a bug in the SPC700 emulator than thrashes even the SDL Parachute, thus hanging. Fortunately, I've reproduced it; unfortunately, wasn't able to fix it with only a quick glance and thus you will have to wait until I get to produce a proper trace (or use above workaround).
Awesome!

The only real reason I mentioned that game previously was to expose this bug.

Good to know that you caught it as well.

Please post a way to recover from this when you find a reasonable solution.

Cheers!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#133
Originally Posted by Addison View Post
Please post a way to recover from this
killall -KILL drnoksnes

(note: not exactly the same as killall drnoksnes)

 

The Following User Says Thank You to javispedro For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#134
Happy! Happy! Joy! Joy!

Thanks javis for the quick response!
 
Posts: 76 | Thanked: 41 times | Joined on Nov 2008 @ Germany
#135
This is awesome. I tried Super Mario World 2 and Super Street Fighter II and both work flawlessly.

Did anybody try Worms? This one is a classic, but unfortunately the sound (which is kind of why you play it in the first place..) does not work and it crashes on exit (had to recover via ssh from my desktop pc and kill -9)-
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#136
Originally Posted by MrWeasel View Post
This one is a classic, but unfortunately the sound (which is kind of why you play it in the first place..) does not work and it crashes on exit (had to recover via ssh from my desktop pc and kill -9)-
Sound and hang at exit on same sentence? Probably same SPC700 bug I'm currently looking at. I could ship a build with the C spc700 interpreter, but my plan is to fix the assembly one ( I wish myself good luck ).
 
Posts: 76 | Thanked: 41 times | Joined on Nov 2008 @ Germany
#137
The game has no sound at all (never) and the game freezes completely when I try to exit it (pressing the esc key), otherwise it runs fine.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#138
Hey javis!

By no means is this a request, okay, but searching through Google I wasn't able to find anything on if this emulator (not your port) supports online multiplayer.

I'm not seeing that it does but just wanted to clarify.

Thanks ahead!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#139
Well, the original DrPocketSnes does not. The current DrNokSnes has the multiplayer code from snes9x (which I've been told sucks, but didn't try myself). There's also code from osnes9x for adhoc multiplayer (requiring high bandwidth and low latency).

I don't have high hopes for online multiplayer.
 

The Following 2 Users Say Thank You to javispedro For This Useful Post:
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#140
Originally Posted by javispedro View Post
Well, the original DrPocketSnes does not. The current DrNokSnes has the multiplayer code from snes9x (which I've been told sucks, but didn't try myself). There's also code from osnes9x for adhoc multiplayer (requiring high bandwidth and low latency).

I don't have high hopes for online multiplayer.
Okay, great!

That means less sniffling, whiny, bellicose, brusque, cantankerous, churlish, contentious, contrary, cross, difficult, disobliging, disputatious, eristic, grouchy, ill-natured, nasty, obnoxious, offensive, out of sorts, peevish, pettish, petulant, querulous, rude, snappy, surly, ugly, unfriendly, ungracious, unlikable, unpleasant, uptight, waspish requests from me to you on getting that implemented and, even better, you not having to worry about how I would throw you down in a game of Kirby's Dream Course!
 

The Following 2 Users Say Thank You to Addison For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 14:03.