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2009-10-20
, 14:31
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#131
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2009-10-20
, 18:09
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#132
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It seems there's a bug in the SPC700 emulator than thrashes even the SDL Parachute, thus hanging. Fortunately, I've reproduced it; unfortunately, wasn't able to fix it with only a quick glance and thus you will have to wait until I get to produce a proper trace (or use above workaround).
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2009-10-20
, 19:26
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#133
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2009-10-20
, 19:41
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#134
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2009-10-21
, 19:05
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Posts: 76 |
Thanked: 41 times |
Joined on Nov 2008
@ Germany
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#135
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2009-10-21
, 19:43
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#136
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This one is a classic, but unfortunately the sound (which is kind of why you play it in the first place..) does not work and it crashes on exit (had to recover via ssh from my desktop pc and kill -9)-
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2009-10-21
, 20:34
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Posts: 76 |
Thanked: 41 times |
Joined on Nov 2008
@ Germany
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#137
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2009-10-22
, 18:00
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#138
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2009-10-22
, 21:45
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#139
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2009-10-23
, 08:47
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#140
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Well, the original DrPocketSnes does not. The current DrNokSnes has the multiplayer code from snes9x (which I've been told sucks, but didn't try myself). There's also code from osnes9x for adhoc multiplayer (requiring high bandwidth and low latency).
I don't have high hopes for online multiplayer.
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