Notices


Reply
Thread Tools
Posts: 341 | Thanked: 64 times | Joined on May 2009
#91
forgive my ignorance, but how much of a problem is to use a zeemote for SNES gaming when it is two bottons short of that on a SNES controller?

thanks
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#92
Originally Posted by fms View Post
I wonder about the BT-related lag though: is Zeemote responsive enough to play games?
I'll tell you one of these days, mine should be coming soon. And if it is (responsive enough), I guess you'll support it?
__________________
Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.

Last edited by Bundyo; 2009-11-01 at 22:41.
 
Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#93
Originally Posted by Bundyo View Post
I'll tell you one of these days, mine should be coming soon. And if it is, I guess you'll support it?
My guess is it simply acts as a BT keyboard. In that case, it should work automagically =)
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#94
Originally Posted by fms View Post
My guess is it simply acts as a BT keyboard. In that case, it should work automagically =)
AFAIU, it does not. Fortunately, this means it may actually skip all those laggy components.
 

The Following 2 Users Say Thank You to javispedro For This Useful Post:
VDVsx's Avatar
Posts: 1,070 | Thanked: 1,604 times | Joined on Sep 2008 @ Helsinki
#95
Originally Posted by javispedro View Post
AFAIU, it does not. Fortunately, this means it may actually skip all those laggy components.
If I recall correctly there some maemo packages/drivers for the zeemote, so it should use a different protocol.
__________________
Valério Valério
www.valeriovalerio.org
 
Posts: 345 | Thanked: 467 times | Joined on Nov 2007 @ Germany
#96
Originally Posted by fms View Post
I wonder about the BT-related lag though: is Zeemote responsive enough to play games?
There's no noticable lag and i can play games just fine with it. Also it is not a keyboard that's why i wrote a driver lib for it. If you prefer a keyboard like driver then you can of course write something like the wiicontrol script (the wiimote also isn't a keyboard). .
 

The Following 7 Users Say Thank You to Master of Gizmo For This Useful Post:
unkno's Avatar
Posts: 266 | Thanked: 157 times | Joined on Oct 2009
#97
Originally Posted by pelago View Post
Hang on... if the keyboard can't handle simultaneous keypresses correctly, then most emulators/games would be neutered, surely, even in single player?
I'm also wondering this....anyone know for certain that the N900 can do simultaneous key presses? How many simultaneous key presses can it register?
 
Posts: 49 | Thanked: 8 times | Joined on Oct 2009
#98
There has to be a way around that!
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#99
A way around what? The N810 seems to be able to handle more keypresses than I can press.awsssssssssssssssssssssssssssssssss In a way that contradicts my knowledge about matrix circuit keyboards. Hmpf.
 
Posts: 1,418 | Thanked: 1,541 times | Joined on Feb 2008
#100
Originally Posted by javispedro View Post
A way around what? The N810 seems to be able to handle more keypresses than I can press. In a way that contradicts my knowledge about matrix circuit keyboards. Hmpf.
One word: diodes.

PS: N900 handles multiple keypresses just fine, too.
 

The Following User Says Thank You to fms For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 17:45.