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2009-11-03
, 05:08
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Posts: 5,795 |
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Joined on Feb 2007
@ Agoura Hills Calif
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#62
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What are the features that would define "good"? Feel free listing them here and/or http://wiki.maemo.org/Miniature#Use_cases under "Display games by you or others, live or stored."
otoh there seems to be a crisis in terms of contemporary chess games based on Qt... http://forum.kde.org/viewtopic.php?f=21&t=6538
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2009-11-03
, 07:03
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Posts: 3,105 |
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Joined on Jul 2007
@ Mountain View (CA, USA)
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#63
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2009-11-03
, 07:22
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Joined on Jul 2007
@ Mountain View (CA, USA)
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#64
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2009-11-03
, 16:48
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Posts: 84 |
Thanked: 50 times |
Joined on Mar 2007
@ Saarbrücken - Germany
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#65
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The Following 3 Users Say Thank You to andybehr For This Useful Post: | ||
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2009-11-03
, 18:31
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Posts: 772 |
Thanked: 183 times |
Joined on Jul 2005
@ Montclair, NJ (NYC suburbs)
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#66
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2009-11-03
, 20:31
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Joined on Jul 2007
@ Mountain View (CA, USA)
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#67
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I hope it will take the extra step to allow two computer engines to play each other, thus enabling computer chess tournaments.
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2009-11-03
, 21:20
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@ Mountain View (CA, USA)
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#68
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2009-11-03
, 22:57
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Posts: 84 |
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Joined on Mar 2007
@ Saarbrücken - Germany
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#69
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Does it make sense for you to start targeting the Portrait mode? Do you agree on the specialization of modes portrait/landscape proposed some posts above?
- No borders in the board. You loose the coordinates and some beauty but this is how you get the maximum surface possible for the squares = better usability.
- The area above the board: I still believe that seeing the players ratings next to the names is important. Bigger timers can't hurt. Should we put there the basic info of the game? "15 0 Rated Standard"
- What to put in the area below the board? We can't assume an engine in the first phases of development and all the info should come from FICS. Of course in the lack of better ideas we have the notation of the game.
- Please let's create 800 x 480 images of the pure screen. This way they can be checked easily in the real environment (in the N900 via Image Viewer) and it's easier to manipulate them to cut/paste elements from other mockups. There will be time for the marketing adding the N900 around.
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2009-11-04
, 04:24
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Posts: 3,105 |
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Joined on Jul 2007
@ Mountain View (CA, USA)
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#70
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Tags |
chess, development, game |
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The nice thing about SCID is that it has a zillion and one features, can be used as a chess database (SCID stands for Shaun's Chess Internet Database, or something like that), can be used to play on FICS, is in active development (has a mailing list with comments every day) etc. The people writing it are Debian folk, I think. (Shaun disappeared a few years ago, but was tracked down and gave permission for the newer people to takeover the project, which they have been doing for a couple of years now.) And it is set up to work with chess computing engines too. Maybe you all would rather work from scratch instead of using more than a decade of development experience, though.
But something like a simple PGN viewer would make me personally pretty happy! Some of my favorite chess software is incredibly simple and has very few features.
Xboard, mentioned above, is one of the oldest fast chess interfaces out there. I think that it can't display more than one game at a time, though, which is one of the things I was hoping for beyond a pgn reader.
I have no experience with the python chess games mentioned in the thread; apparently they are not widely popular in the FICS/ICC world.
I suppose everyone in this thread knows about stuff like Timeseal and the necessity to correct for net lag? Just thought I'd mention it to make sure.
Last edited by geneven; 2009-11-03 at 04:44.