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2009-12-09
, 06:59
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Posts: 8 |
Thanked: 0 times |
Joined on Dec 2009
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#62
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2009-12-09
, 08:20
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#63
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This is a great idea! That sensor is in perfect place and easy to operate for this purpose!
There is another problem concerning Broken Sword 1. The inventory bar opens in top of the screen. Even when playing in full screen mode and trying to handle the first object in inventory bar, the N900 application menu is triggered although it is not visible on screen.
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2009-12-09
, 08:36
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#64
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The Following 9 Users Say Thank You to fanoush For This Useful Post: | ||
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2009-12-09
, 08:41
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Posts: n/a |
Thanked: 0 times |
Joined on
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#65
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Yes, exactly. I hope I will have some first version fully usable on N900 by the end of this week.
BTW, my N900 is currently on the way from Finland to me. Today arrived at DHL facility in Czech Republic so I will have it today or tomorrrow :-) Woohoo!
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2009-12-09
, 11:34
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Posts: 8 |
Thanked: 0 times |
Joined on Dec 2009
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#66
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2009-12-10
, 10:05
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Posts: 46 |
Thanked: 10 times |
Joined on Nov 2009
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#67
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2009-12-10
, 10:46
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Posts: 329 |
Thanked: 142 times |
Joined on Oct 2009
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#68
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Well, the sensor already have a purpose. By covering it you will change display brightness. I'm fine with it (as I will disable this feature anyway) but it is too hackish. Could be extra tool outside of scummvm similar to camera button hack.
EDIT: oh, maybe proximity sensor is different from ambient light sensor? Then it would make sense indeed.
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2009-12-10
, 14:16
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#69
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2009-12-10
, 14:20
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#70
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Any ideas when a "proper" N900 version will be out? Or is just a case of it'll be done when it's done?
Thanks again.