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Posts: 89 | Thanked: 131 times | Joined on Oct 2009
#11
Here you go.

Things I need to do: trap errors, add a menu bar for loading and saving of games, and build a deb package (including icons, etc.).
The first two should be pretty easy, the third will be boring and take ages.
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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#12
It's not sexy but it I love it!
 
Posts: 883 | Thanked: 980 times | Joined on Jul 2007 @ Bern, Switzerland
#13
Originally Posted by rcs1000 View Post
Here you go.
Things I need to do: trap errors, add a menu bar for loading and saving of games, and build a deb package (including icons, etc.).
The first two should be pretty easy, the third will be boring and take ages.
I fear I'm a real Infocom freak...because when reading your "Things I need to do: trap errors," quote, I understood "Things I need to do: trap doors"... probably after reading FROTZ and INFOCOM my mind immediately switched to text adventure mode

I will volunteer to help with packaging, desktop integration and icon design, got a lot of experience using py2deb for mClock and moodlight.
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Posts: 2,121 | Thanked: 1,540 times | Joined on Mar 2008 @ Oxford, UK
#14
Looks good rcs1000. Looking at that screenshot, can you add a text zoom feature if you haven't done so already?
 
Posts: 2 | Thanked: 0 times | Joined on Nov 2009 @ Brighton, UK
#15
If playing Hitchhiker's and Zork on your N900 appeals to you, please post below!
It appeals greatly, though not as much as the ability to play more modern games from the IF Archive appeals.

I managed to compile gfrotz for N900. It's far from Hildonised but it works.

In the screenshot I see a text entry box at the bottom. Does this mean that lines are passed to the interpreter instead of key presses? If so that would make in game menus and the like hard to use. Also, will this handle character graphics stuff like the jigsaw in Jigsaw? Gfrotz fails on that.

Excellent work though. A nice interactive fiction interpreter is something I've been wanting on a phone for years. Nothing's come close to Frotz on my Psion 5 yet.
 
Posts: 3 | Thanked: 0 times | Joined on Dec 2009
#16
Yes! Please release this before Christmas...... It will save me from having to socialise witth the relatives..... :-)
 
Posts: 89 | Thanked: 131 times | Joined on Oct 2009
#17
Hey Guys,

Sorry about the delay. I'm nearly, nearly there, just struggling to find the time. My two year old daughter fails to understand the importance of development time...

Let me see what I can get going today...

Cheers,

Robert

ps, I was going to solve the line versus character issue by allowing you to toggle input modes in the menu, although that's not finished just yet! The advantage about the box is that you can see your previous entries and repeat them as necessary... or you could if I'd finished the code...
 

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Posts: 71 | Thanked: 54 times | Joined on Oct 2009
#18
When you say provide a deb, that would hopefully be through extras-*?
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Posts: 2 | Thanked: 0 times | Joined on Nov 2009 @ Brighton, UK
#19
ps, I was going to solve the line versus character issue by allowing you to toggle input modes in the menu, although that's not finished just yet! The advantage about the box is that you can see your previous entries and repeat them as necessary... or you could if I'd finished the code...
The commandline Frotz allows command recall using up/down cursor keys and still works with menus when they're invoked. Presumably it can tell when the switch happens (set_window opcode?) and behave accordingly.

I look forward to testing this with my extensive zcode library.

PS If you need packaging help, I know debian packaging.
 
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Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#20
http://pupnik.de/frotz_2.43-1_armel.deb
41980 Mar 25 2008 frotz_2.43-1_armel.deb

it's not as if you couldn't play frotz the entire time. but please get it into extras, thanks
 
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