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2009-12-16
, 19:28
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Posts: 345 |
Thanked: 100 times |
Joined on Nov 2009
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#112
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2009-12-17
, 06:17
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#113
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2009-12-17
, 11:01
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#114
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2009-12-17
, 11:44
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#115
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2009-12-17
, 11:54
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#116
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2009-12-17
, 15:00
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#117
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Hmm, it takes 547 kB from rootfs, any chance to reduce this? (and I am serious)
Could you compile scummvm for x86 too (Architecture: any), unless there is some good reason not to?
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2009-12-17
, 17:08
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Posts: 445 |
Thanked: 572 times |
Joined on Oct 2009
@ Oxford
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#118
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1.0.0-4 is currently building
* datadir optified (/usr/share/scummvm -> /opt/scummvm/share)
* added engine files to datadir
* Application Manager icon enlarged to 48x48
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2009-12-17
, 17:27
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#119
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No good reason not to. Few bad ones. I have tried once and x86 build failed due to arm specific compiler flags :-) Even if arm build was OK whole status was failed and nothing was done as a result. I have never tried again since I really don't need it. For Fremantle there are no arm specific compiler flags anymore so in theory it should work for i386 too. Also the build takes twice as long then. ARM build took 3.5 hours yesterday (2.5 for diablo two weeks ago).
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2009-12-17
, 18:22
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Moderator |
Posts: 3,718 |
Thanked: 7,420 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#120
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Mighty awesome! Now the Broken Sword should be much more enjoyable as you can actually "look" at objects, rather than just directly interacting with them. Thank you, Fanoush!