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Posts: 1 | Thanked: 2 times | Joined on Dec 2009
#1
Hi Everyone,

We're currently looking at porting a Python app using OpenGL across to the N900 using real time OGL conversion. We've found http://www.unrealvoodoo.org/hiteck/projects/maemo/ with the code available from http://www.unrealvoodoo.org/git/ however we're having trouble getting even a basic NeHe demo up and running.

Has anyone else out there been in the same position of trying to port an OpenGL app across the the more limited ES version using realtime emulation?

Thanks
 

The Following 2 Users Say Thank You to walja008 For This Useful Post:
Posts: 8 | Thanked: 16 times | Joined on Dec 2009
#2
Hello,

I am working on trying to do the same thing. I'm trying to port a Python application that uses pyglet and PyOpenGL to the N900.

So far, I'm trying to get glesport to compile. I'll let you know if I make any further progress.
 
Posts: 223 | Thanked: 67 times | Joined on Jun 2006
#3
In the Mesa git repository there is a branch that uses OpenGLES for the backend. This looks to be still in active development.
 

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#4
That looks interesting however this would still require rewriting the code to use OpenGL ES. I have a feeling this might be the best way to go instead of using a translator. But if anyone has any experience using the code linked to on the first post that would be helpful.
 
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Posts: 276 | Thanked: 224 times | Joined on Dec 2009 @ Frankfurt, Germany
#5
I'm not able to get the examples from unrealvodoo to appear in the window, after i figured out how to build the modules: egl and gles, and launched them without errors.
But the example from http://orgetik.de/wp/wordpress/?tag=python&lang=en is working, there is explained that pyglet was used to build a wrapper for Xlib. as you can see in the example source code, it is using cdll.LoadLibrary: egl and glesv2 with ctypes included.
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Last edited by mankir; 2010-06-19 at 15:00.
 
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