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2009-12-22
, 14:56
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Posts: 273 |
Thanked: 113 times |
Joined on Feb 2008
@ Germany
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#22
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2009-12-22
, 15:02
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Posts: 755 |
Thanked: 406 times |
Joined on Feb 2008
@ UK
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#23
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2009-12-22
, 15:09
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Posts: 1,674 |
Thanked: 171 times |
Joined on Mar 2007
@ Anderson, IN
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#24
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2009-12-22
, 15:24
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Posts: 755 |
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Joined on Feb 2008
@ UK
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#25
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2009-12-22
, 15:31
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Posts: 1,674 |
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Joined on Mar 2007
@ Anderson, IN
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#26
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2009-12-22
, 15:51
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Posts: 755 |
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Joined on Feb 2008
@ UK
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#27
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Are you sure that that portion is color only, cause it sounds to me that the "30;1;0" portion has nothing to do with the actual timing if I understand it correctly.
The basic structure is:
PatternName=Priority;ScreenOnVariable;TimeOut;Red channel pattern;Green channel pattern;Blue channel pattern
PatternCommunicationCall=30;1;0;0000;0000;40007f00017f017f050001ff01ff0000
# 0000 -- Jump to the start of the pattern for the channel # 40xx -- Set channel brightness # xxyy -- Increment/decrement # xx determines the speed; # 01-3f -- short step time (granularity 0.49ms) # 41-7f -- long step time (granularity 15.6ms) # yy determines the increment/decrement steps # 00-7f -- increment steps 00 = 0 steps, 7f = 127 steps # 80-ff -- decrement steps 80 = 0 steps, ff = 127 steps # # Use 0 steps to create pauses # Two consecutive increment/decrement sequences are needed # to cover the entire range from 0-255 # c000 -- End pattern execution # e002 -- Send red trigger # e004 -- Send green trigger # e008 -- Send blue trigger # e080 -- Wait for red trigger # e100 -- Wait for green trigger # e200 -- Wait for blue trigger
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2009-12-22
, 17:10
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Posts: 97 |
Thanked: 8 times |
Joined on Dec 2009
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#28
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2009-12-22
, 19:07
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Posts: 755 |
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Joined on Feb 2008
@ UK
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#29
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2009-12-23
, 02:19
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Posts: 1,674 |
Thanked: 171 times |
Joined on Mar 2007
@ Anderson, IN
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#30
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The Following User Says Thank You to munky261 For This Useful Post: | ||
There is only one Return, and it's not of the King, it's of the Jedi.