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2009-12-21
, 23:49
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Posts: 23 |
Thanked: 36 times |
Joined on Nov 2009
@ Germany
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#92
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sigh ... I knew the bugtracker was coming. But couldn't it have waited a bit longer?
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2009-12-21
, 23:59
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Posts: 246 |
Thanked: 204 times |
Joined on Jun 2007
@ Potsdam (Germany)
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#93
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2009-12-22
, 18:19
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#94
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2009-12-22
, 19:58
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#95
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2009-12-22
, 21:46
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Posts: 246 |
Thanked: 204 times |
Joined on Jun 2007
@ Potsdam (Germany)
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#96
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Any volunteer willing to refresh screenshots at http://wiki.maemo.org/Miniature#Screenshots ?
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2009-12-22
, 22:51
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Posts: 148 |
Thanked: 199 times |
Joined on Nov 2009
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#97
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2009-12-23
, 06:56
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#98
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The Following User Says Thank You to qgil For This Useful Post: | ||
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2009-12-23
, 07:02
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Posts: 805 |
Thanked: 440 times |
Joined on Aug 2009
@ Mississauga, On
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#99
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Pencil iteration available at http://wiki.maemo.org/Image:20091219_001.jpg
Changes:
- Now the resolution and sizes are quite real.
- Status area is gone: all real estate was needed so we go fullscreen. Also the status area was the only non-symmetric element, perhaps disturbing the Black player.
- "Check!" and "Draw?" messages demonstrated.
- The bottom right corner is now dedicated to keep the last moves of your opponent. The figures will be drawn with pure Unicode characters!
You can download the image and set it as background of your 800x480 display device to give it a usability go.
To me this is ready to be handled by a graphics designer. I guess that mikhas has enough to keep his code going as well.
EDIT: added point about the status area gone.
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2009-12-23
, 07:04
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Posts: 148 |
Thanked: 199 times |
Joined on Nov 2009
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#100
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Choosing a transition is something a graphics designer can do. Is there somewhere a collection of effects to choose from?
The bug that is bugging me more at the moment is the lack of castling. There is no way to go ahead with a proper game without this. Then the pawn promotion. We can leave with a King not knowing that is under check from a Knight as long as the human players don't miss it, just like happens with an analog board.
The Following User Says Thank You to mikhas For This Useful Post: | ||